Core: Get rid of dirty operator workaround for ACE_Singleton class implementation

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-22 21:25:23 +01:00
parent 0948fc5bbe
commit 0f3b9019a8
159 changed files with 1943 additions and 1939 deletions
+5 -5
View File
@@ -63,7 +63,7 @@ bool ChatHandler::HandleMuteCommand(const char* args)
if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
@@ -102,7 +102,7 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
@@ -530,8 +530,8 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
uint32 count = 0;
uint32 maxResults = sWorld.getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
for (uint32 id = 0; id < events.size(); ++id)
{
@@ -809,7 +809,7 @@ bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
pet->SetFullHealth();