Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
This commit is contained in:
@@ -66,9 +66,9 @@ ArenaTeam::~ArenaTeam()
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bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
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{
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if (!sObjectMgr.GetPlayer(captainGuid)) // player not exist
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if (!sObjectMgr->GetPlayer(captainGuid)) // player not exist
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return false;
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if (sObjectMgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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if (sObjectMgr->GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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return false;
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uint32 captainLowGuid = GUID_LOPART(captainGuid);
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@@ -78,7 +78,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
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m_Name = ArenaTeamName;
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m_Type = type;
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m_TeamId = sObjectMgr.GenerateArenaTeamId();
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m_TeamId = sObjectMgr->GenerateArenaTeamId();
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// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
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CharacterDatabase.escape_string(ArenaTeamName);
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@@ -110,7 +110,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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if (GetMembersSize() >= GetType() * 2)
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return false;
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Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
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Player *pl = sObjectMgr->GetPlayer(PlayerGuid);
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if (pl)
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{
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if (pl->GetArenaTeamId(GetSlot()))
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@@ -291,7 +291,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult arenaTeamMembersResult)
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void ArenaTeam::SetCaptain(const uint64& guid)
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{
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// disable remove/promote buttons
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Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain());
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Player *oldcaptain = sObjectMgr->GetPlayer(GetCaptain());
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if (oldcaptain)
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oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
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@@ -302,7 +302,7 @@ void ArenaTeam::SetCaptain(const uint64& guid)
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CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), GetId());
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// enable remove/promote buttons
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Player *newcaptain = sObjectMgr.GetPlayer(guid);
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Player *newcaptain = sObjectMgr->GetPlayer(guid);
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if (newcaptain)
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{
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newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
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@@ -319,7 +319,7 @@ void ArenaTeam::DelMember(uint64 guid)
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break;
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}
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if (Player *player = sObjectMgr.GetPlayer(guid))
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if (Player *player = sObjectMgr->GetPlayer(guid))
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{
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player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
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// delete all info regarding this team
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@@ -350,7 +350,7 @@ void ArenaTeam::Disband(WorldSession *session)
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trans->PAppend("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
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trans->PAppend("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
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CharacterDatabase.CommitTransaction(trans);
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sObjectMgr.RemoveArenaTeam(m_TeamId);
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sObjectMgr->RemoveArenaTeam(m_TeamId);
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}
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void ArenaTeam::Roster(WorldSession *session)
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@@ -367,7 +367,7 @@ void ArenaTeam::Roster(WorldSession *session)
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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pl = sObjectMgr.GetPlayer(itr->guid);
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pl = sObjectMgr->GetPlayer(itr->guid);
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data << uint64(itr->guid); // guid
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data << uint8((pl ? 1 : 0)); // online flag
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@@ -425,7 +425,7 @@ void ArenaTeam::NotifyStatsChanged()
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// updates arena team stats for every member of the team (not only the ones who participated!)
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Player * plr = sObjectMgr.GetPlayer(itr->guid);
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Player * plr = sObjectMgr->GetPlayer(itr->guid);
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if (plr)
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Stats(plr->GetSession());
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}
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@@ -498,7 +498,7 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
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{
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Player *player = sObjectMgr.GetPlayer(itr->guid);
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Player *player = sObjectMgr->GetPlayer(itr->guid);
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if (player)
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player->GetSession()->SendPacket(packet);
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}
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@@ -677,8 +677,8 @@ void ArenaTeam::FinishGame(int32 mod)
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m_stats.games_season += 1;
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// update team's rank
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m_stats.rank = 1;
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ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr.GetArenaTeamMapBegin();
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for (; i != sObjectMgr.GetArenaTeamMapEnd(); ++i)
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ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr->GetArenaTeamMapBegin();
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for (; i != sObjectMgr->GetArenaTeamMapEnd(); ++i)
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{
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if (i->second->GetType() == m_Type && i->second->GetStats().rating > m_stats.rating)
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++m_stats.rank;
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@@ -847,7 +847,7 @@ void ArenaTeam::FinishWeek()
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bool ArenaTeam::IsFighting() const
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{
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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if (Player *p = sObjectMgr.GetPlayer(itr->guid))
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if (Player *p = sObjectMgr->GetPlayer(itr->guid))
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if (p->GetMap()->IsBattleArena())
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return true;
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return false;
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