Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
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@@ -395,7 +395,7 @@ void npc_escortAI::AddWaypoint(uint32 id, float x, float y, float z, uint32 Wait
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void npc_escortAI::FillPointMovementListForCreature()
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{
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std::vector<ScriptPointMove> const &pPointsEntries = sScriptSystemMgr.GetPointMoveList(me->GetEntry());
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std::vector<ScriptPointMove> const &pPointsEntries = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
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if (pPointsEntries.empty())
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return;
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