Core/Movement: properly set mover for possess/vehicles
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@@ -15849,6 +15849,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
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case CHARM_TYPE_VEHICLE:
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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charmer->ToPlayer()->SetClientControl(this, 1);
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charmer->ToPlayer()->SetMover(this);
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charmer->ToPlayer()->SetViewpoint(this, true);
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charmer->ToPlayer()->VehicleSpellInitialize();
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break;
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@@ -15857,6 +15858,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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charmer->ToPlayer()->SetClientControl(this, 1);
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charmer->ToPlayer()->SetMover(this);
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charmer->ToPlayer()->SetViewpoint(this, true);
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charmer->ToPlayer()->PossessSpellInitialize();
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break;
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@@ -359,7 +359,6 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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{
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if (!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
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ASSERT(false);
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unit->ToPlayer()->SetMover(this->GetBase());
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}
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if (_me->IsInWorld())
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@@ -411,10 +410,7 @@ void Vehicle::RemovePassenger(Unit* unit)
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unit->ClearUnitState(UNIT_STAT_ONVEHICLE);
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if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
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{
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_me->RemoveCharmedBy(unit);
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unit->ToPlayer()->SetMover(unit->ToPlayer());
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}
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if (_me->IsInWorld())
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{
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@@ -3096,17 +3096,9 @@ void AuraEffect::HandleModPossess(AuraApplication const* aurApp, uint8 mode, boo
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}
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if (apply)
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{
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if (target->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp))
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caster->ToPlayer()->SetMover(target);
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}
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target->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp);
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else
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{
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target->RemoveCharmedBy(caster);
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caster->ToPlayer()->SetMover(caster);
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->ToPlayer()->SetMover(target);
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}
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}
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// only one spell has this aura
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@@ -3134,13 +3126,11 @@ void AuraEffect::HandleModPossessPet(AuraApplication const* aurApp, uint8 mode,
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if (caster->ToPlayer()->GetPet() != pet)
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return;
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if (pet->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp))
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caster->ToPlayer()->SetMover(pet);
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pet->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp);
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}
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else
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{
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pet->RemoveCharmedBy(caster);
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caster->ToPlayer()->SetMover(caster);
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if (!pet->IsWithinDistInMap(caster, pet->GetMap()->GetVisibilityRange()))
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pet->Remove(PET_SAVE_NOT_IN_SLOT, true);
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