*Fix a bug that melee weapon spells deal too much damage.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-09 11:36:50 -06:00
parent 2483026d8e
commit 0f0f38c6d7
2 changed files with 5 additions and 5 deletions
-3
View File
@@ -5404,9 +5404,6 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
if(m_damage > 0)
{
if(m_originalCaster)
m_damage = m_originalCaster->SpellDamageBonus(unit, m_spellInfo, m_damage, SPELL_DIRECT_DAMAGE);
if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
{
if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
+5 -2
View File
@@ -597,8 +597,11 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
}
if(damage >= 0)
m_damage+= damage;
if(m_originalCaster)
damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE);
if(damage > 0)
m_damage += damage;
}
}