diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b0c8262df0..f40eefe550 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2835,7 +2835,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) { // Return evade for units in evade mode - if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode() && this != pVictim) return SPELL_MISS_EVADE; // Check for immune