Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.

Research done by QAston
This commit is contained in:
Machiavelli
2011-07-30 20:36:19 +02:00
parent 2effb7acdc
commit 0ecb47bc8a
4 changed files with 34 additions and 5 deletions
+1 -1
View File
@@ -379,7 +379,7 @@ class Spell
typedef std::set<Aura*> UsedSpellMods;
Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false, bool castedClientside = false);
Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false);
~Spell();
void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);