Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
Research done by QAston
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@@ -379,7 +379,7 @@ class Spell
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typedef std::set<Aura*> UsedSpellMods;
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Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false, bool castedClientside = false);
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Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false);
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~Spell();
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void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
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