*Remove accidently added file and fix build on some *nix configurations.
--HG-- branch : trunk
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@@ -12,6 +12,7 @@
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#include "CompilerDefs.h"
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#include "CompilerDefs.h"
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#include "DBCStructure.h"
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#include "DBCStructure.h"
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#include "ConfigEnv.h"
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#include "ConfigEnv.h"
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#include "SpellScript.h"
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class Player;
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class Player;
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class Creature;
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class Creature;
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@@ -1,34 +0,0 @@
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/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by warrior players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_pri_".
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*/
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void AddSC_mage_spell_scripts()
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{
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Script *newscript;
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/*
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newscript = new Script;
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newscript->Name = "spell_pri_";
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newscript->GetSpellScript = &GetSpellScript_spell_pri_;
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newscript->RegisterSelf();
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*/
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}
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