[svn] * Raise modify scale limit from 3 to 10 for players
* Implement immunity totems from periodic damage spell effects. Source: Mangos * Implemented second choice aggro targets for creatures. Source: Mangos --HG-- branch : trunk
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@@ -54,6 +54,8 @@ class Totem : public Creature
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void UpdateMaxPower(Powers /*power*/) {}
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void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
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void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
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bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
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protected:
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TotemType m_type;
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