Fix disappearing casting bar when other spell triggers.
--HG-- branch : trunk
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@@ -2887,6 +2887,11 @@ void Spell::SendSpellGo()
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Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
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Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
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uint32 castFlags = CAST_FLAG_UNKNOWN3;
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uint32 castFlags = CAST_FLAG_UNKNOWN3;
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// triggered spells with spell visual != 0
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if(m_IsTriggeredSpell || m_triggeredByAuraSpell)
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castFlags |= CAST_FLAG_UNKNOWN0;
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if(IsRangedSpell())
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if(IsRangedSpell())
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castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
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castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
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@@ -60,6 +60,7 @@ enum SpellCastTargetFlags
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enum SpellCastFlags
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enum SpellCastFlags
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{
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{
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CAST_FLAG_UNKNOWN0 = 0x00000001, // stucks spell highlight
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CAST_FLAG_UNKNOWN1 = 0x00000002,
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CAST_FLAG_UNKNOWN1 = 0x00000002,
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CAST_FLAG_UNKNOWN2 = 0x00000010,
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CAST_FLAG_UNKNOWN2 = 0x00000010,
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CAST_FLAG_AMMO = 0x00000020,
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CAST_FLAG_AMMO = 0x00000020,
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