Core/Spells: Conservator's Grip is now marked as a debuff, Fists of Stone as a buff. Also small coding-style change around
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@@ -337,8 +337,8 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB);
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bool CanSpellDispelAura(SpellEntry const* dispelSpell, SpellEntry const* aura);
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bool CanSpellPierceImmuneAura(SpellEntry const* pierceSpell, SpellEntry const* aura);
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bool IsSingleTargetSpell(SpellEntry const *spellInfo);
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bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
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bool IsSingleTargetSpell(SpellEntry const* spellInfo);
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bool IsSingleTargetSpells(SpellEntry const* spellInfo1, SpellEntry const* spellInfo2);
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extern bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
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extern SpellEffectTargetTypes EffectTargetType[TOTAL_SPELL_EFFECTS];
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@@ -482,7 +482,7 @@ inline bool IsRangedWeaponSpell(SpellEntry const* spellInfo)
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|| (spellInfo->EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED);
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}
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SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
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SpellCastResult GetErrorAtShapeshiftedCast(SpellEntry const* spellInfo, uint32 form);
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inline bool IsChanneledSpell(SpellEntry const* spellInfo)
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{
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