[7373] Implement expansion check at character loading (for homebind, transport and plain coordinates). Author: VladimirMangos

Also move fall damage calucaltion in new function.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-02 17:15:25 -06:00
parent 55dffa8409
commit 0cfc452093
4 changed files with 75 additions and 52 deletions
+2 -1
View File
@@ -2016,6 +2016,8 @@ class TRINITY_DLL_SPEC Player : public Unit
m_lastFallTime = time;
m_lastFallZ = z;
}
void HandleFall(MovementInfo const& movementInfo);
bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
@@ -2024,7 +2026,6 @@ class TRINITY_DLL_SPEC Player : public Unit
bool IsAllowUseFlyMountsHere() const;
void HandleDrowning();
void HandleFallDamage(MovementInfo& movementInfo);
void HandleFallUnderMap();
void SetClientControl(Unit* target, uint8 allowMove);