Core/Spells: Starfall skips targets in stealth, invisibility or not in LoS
Signed-off-by: Machiavelli <[email protected]> Also minor codestyle fixes from previous commits
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@@ -1213,11 +1213,11 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
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}
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case 54577: // U.D.E.D.
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{
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if (!(unitTarget->GetEntry() == 29402))
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if (unitTarget->GetEntry() != 29402)
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return;
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m_caster->SummonGameObject(192693, unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetOrientation(), 0, 0, 0, 0, 100);
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for (int i = 1; i <= 4; i++)
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for (uint8 i = 0; i < 4; ++i)
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m_caster->SummonGameObject(191567, float(unitTarget->GetPositionX() + irand(-7, 7)), float(unitTarget->GetPositionY() + irand(-7, 7)), unitTarget->GetPositionZ(), unitTarget->GetOrientation(), 0, 0, 0, 0, 100);
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unitTarget->Kill(unitTarget);
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