*Wintergrasp: Prevent defenders team to click the relic. Patch by Spp.
*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro. *Judgement of Light PPM based, not 100%. By Drevi. *Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo. *Correct Wintergrasp Tenacity formulas, by Gyullo. *A Spirit Guide Escort Quest, code from SD2, patch by manuel. *TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1. --HG-- branch : trunk
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@@ -50,7 +50,7 @@ class TRINITY_DLL_SPEC PathMovementBase
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bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); }
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void SetWaypointPathId(T &);
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void LoadPath(T &);
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void ReloadPath(T &);
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uint32 GetCurrentNode() const { return i_currentNode; }
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@@ -104,7 +104,7 @@ public PathMovementBase<Player>
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bool Update(Player &, const uint32 &);
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MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; }
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void SetWaypointPathId(Player &);
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void LoadPath(Player &);
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void ReloadPath(Player &) { /* don't reload flight path */ }
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Path& GetPath() { return i_path; }
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