*Wintergrasp: Prevent defenders team to click the relic. Patch by Spp.

*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro.
*Judgement of Light PPM based, not 100%. By Drevi.
*Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo.
*Correct Wintergrasp Tenacity formulas, by Gyullo.
*A Spirit Guide Escort Quest, code from SD2, patch by manuel.
*TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-19 12:13:08 -07:00
parent 15d85229fa
commit 0cf75ef9ea
17 changed files with 248 additions and 102 deletions
+2 -2
View File
@@ -50,7 +50,7 @@ class TRINITY_DLL_SPEC PathMovementBase
bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); }
void SetWaypointPathId(T &);
void LoadPath(T &);
void ReloadPath(T &);
uint32 GetCurrentNode() const { return i_currentNode; }
@@ -104,7 +104,7 @@ public PathMovementBase<Player>
bool Update(Player &, const uint32 &);
MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; }
void SetWaypointPathId(Player &);
void LoadPath(Player &);
void ReloadPath(Player &) { /* don't reload flight path */ }
Path& GetPath() { return i_path; }