*Wintergrasp: Prevent defenders team to click the relic. Patch by Spp.
*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro. *Judgement of Light PPM based, not 100%. By Drevi. *Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo. *Correct Wintergrasp Tenacity formulas, by Gyullo. *A Spirit Guide Escort Quest, code from SD2, patch by manuel. *TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1. --HG-- branch : trunk
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@@ -317,6 +317,7 @@ struct CreatureDataAddonAura
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struct CreatureDataAddon
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{
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uint32 guidOrEntry;
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uint32 path_id;
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uint32 mount;
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uint32 bytes1;
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uint32 bytes2;
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@@ -696,13 +697,13 @@ class TRINITY_DLL_SPEC Creature : public Unit
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uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }
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uint32 GetWaypointPathId() const { return m_pathId; }
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void SetWaypointPathId(uint32 pathid) { m_pathId = pathid; }
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uint32 GetWaypointPath(){return m_path_id;}
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void LoadPath(uint32 pathid) { m_path_id = pathid; }
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uint32 GetCurrentWaypointID(){return m_waypointID;}
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void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
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void SearchFormationAndPath();
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void SearchFormation();
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CreatureGroup *GetFormation() {return m_formation;}
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void SetFormation(CreatureGroup *formation) {m_formation = formation;}
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@@ -777,7 +778,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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private:
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//WaypointMovementGenerator vars
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uint32 m_waypointID;
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uint32 m_pathId;
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uint32 m_path_id;
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//Formation var
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CreatureGroup *m_formation;
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