*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,203 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Ysondre
|
||||
SD%Complete: 90
|
||||
SDComment: Mark of Nature & Teleport missing
|
||||
SDCategory: Bosses
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
enum eEnums
|
||||
{
|
||||
SAY_AGGRO = -1000360, //signed for 17969
|
||||
SAY_SUMMONDRUIDS = -1000361, //signed for 17969
|
||||
|
||||
SPELL_SLEEP = 24777,
|
||||
SPELL_NOXIOUSBREATH = 24818,
|
||||
SPELL_TAILSWEEP = 15847,
|
||||
//SPELL_MARKOFNATURE = 25040, // Not working
|
||||
SPELL_LIGHTNINGWAVE = 24819,
|
||||
SPELL_SUMMONDRUIDS = 24795,
|
||||
|
||||
SPELL_SUMMON_PLAYER = 24776,
|
||||
|
||||
//druid spells
|
||||
SPELL_MOONFIRE = 21669
|
||||
};
|
||||
|
||||
// Ysondre script
|
||||
struct TRINITY_DLL_DECL boss_ysondreAI : public ScriptedAI
|
||||
{
|
||||
boss_ysondreAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
uint32 m_uiSleep_Timer;
|
||||
uint32 m_uiNoxiousBreath_Timer;
|
||||
uint32 m_uiTailSweep_Timer;
|
||||
//uint32 m_uiMarkOfNature_Timer;
|
||||
uint32 m_uiLightningWave_Timer;
|
||||
uint32 m_uiSummonDruidModifier;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_uiSleep_Timer = 15000 + rand()%5000;
|
||||
m_uiNoxiousBreath_Timer = 8000;
|
||||
m_uiTailSweep_Timer = 4000;
|
||||
//m_uiMarkOfNature_Timer = 45000;
|
||||
m_uiLightningWave_Timer = 12000;
|
||||
m_uiSummonDruidModifier = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, m_creature);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
pSummoned->AI()->AttackStart(pTarget);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Sleep_Timer
|
||||
if (m_uiSleep_Timer <= uiDiff)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_SLEEP);
|
||||
|
||||
m_uiSleep_Timer = 8000 + rand()%7000;
|
||||
}
|
||||
else
|
||||
m_uiSleep_Timer -= uiDiff;
|
||||
|
||||
//NoxiousBreath_Timer
|
||||
if (m_uiNoxiousBreath_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), SPELL_NOXIOUSBREATH);
|
||||
m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
|
||||
}
|
||||
else
|
||||
m_uiNoxiousBreath_Timer -= uiDiff;
|
||||
|
||||
//Tailsweep every 2 seconds
|
||||
if (m_uiTailSweep_Timer <= uiDiff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_TAILSWEEP);
|
||||
|
||||
m_uiTailSweep_Timer = 2000;
|
||||
}
|
||||
else
|
||||
m_uiTailSweep_Timer -= uiDiff;
|
||||
|
||||
//MarkOfNature_Timer
|
||||
//if (m_uiMarkOfNature_Timer <= uiDiff)
|
||||
//{
|
||||
// DoCast(m_creature->getVictim(), SPELL_MARKOFNATURE);
|
||||
// m_uiMarkOfNature_Timer = 45000;
|
||||
//}
|
||||
//else
|
||||
// m_uiMarkOfNature_Timer -= uiDiff;
|
||||
|
||||
//LightningWave_Timer
|
||||
if (m_uiLightningWave_Timer <= uiDiff)
|
||||
{
|
||||
//Cast LIGHTNINGWAVE on a Random target
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_LIGHTNINGWAVE);
|
||||
|
||||
m_uiLightningWave_Timer = 7000 + rand()%5000;
|
||||
}
|
||||
else
|
||||
m_uiLightningWave_Timer -= uiDiff;
|
||||
|
||||
//Summon Druids
|
||||
if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiSummonDruidModifier)))
|
||||
{
|
||||
DoScriptText(SAY_SUMMONDRUIDS, m_creature);
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
DoCast(m_creature, SPELL_SUMMONDRUIDS, true);
|
||||
|
||||
++m_uiSummonDruidModifier;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
// Summoned druid script
|
||||
struct TRINITY_DLL_DECL mob_dementeddruidsAI : public ScriptedAI
|
||||
{
|
||||
mob_dementeddruidsAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 m_uiMoonFire_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_uiMoonFire_Timer = 3000;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//MoonFire_Timer
|
||||
if (m_uiMoonFire_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), SPELL_MOONFIRE);
|
||||
m_uiMoonFire_Timer = 5000;
|
||||
}
|
||||
else
|
||||
m_uiMoonFire_Timer -= uiDiff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_ysondre(Creature* pCreature)
|
||||
{
|
||||
return new boss_ysondreAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_mob_dementeddruids(Creature* pCreature)
|
||||
{
|
||||
return new mob_dementeddruidsAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_ysondre()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_ysondre";
|
||||
newscript->GetAI = &GetAI_boss_ysondre;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_dementeddruids";
|
||||
newscript->GetAI = &GetAI_mob_dementeddruids;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user