*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,451 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
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||||
|
||||
/* ScriptData
|
||||
SDName: Hellfire_Peninsula
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||||
SD%Complete: 100
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||||
SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)
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SDCategory: Hellfire Peninsula
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EndScriptData */
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/* ContentData
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npc_aeranas
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npc_ancestral_wolf
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go_haaleshi_altar
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npc_naladu
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npc_tracy_proudwell
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npc_trollbane
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npc_wounded_blood_elf
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npc_aeranas
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######*/
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enum eAeranas
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{
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SAY_SUMMON = -1000138,
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||||
SAY_FREE = -1000139,
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||||
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||||
FACTION_HOSTILE = 16,
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||||
FACTION_FRIENDLY = 35,
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||||
|
||||
SPELL_ENVELOPING_WINDS = 15535,
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SPELL_SHOCK = 12553,
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C_AERANAS = 17085
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};
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struct TRINITY_DLL_DECL npc_aeranasAI : public ScriptedAI
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{
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npc_aeranasAI(Creature* c) : ScriptedAI(c) {}
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uint32 Faction_Timer;
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uint32 EnvelopingWinds_Timer;
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||||
uint32 Shock_Timer;
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||||
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void Reset()
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{
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Faction_Timer = 8000;
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EnvelopingWinds_Timer = 9000;
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||||
Shock_Timer = 5000;
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||||
|
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m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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m_creature->setFaction(FACTION_FRIENDLY);
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DoScriptText(SAY_SUMMON, m_creature);
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}
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|
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void UpdateAI(const uint32 diff)
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{
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if (Faction_Timer)
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||||
{
|
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if (Faction_Timer <= diff)
|
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{
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m_creature->setFaction(FACTION_HOSTILE);
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Faction_Timer = 0;
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} else Faction_Timer -= diff;
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}
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|
||||
if (!UpdateVictim())
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return;
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|
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if ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() < 30)
|
||||
{
|
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m_creature->setFaction(FACTION_FRIENDLY);
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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m_creature->RemoveAllAuras();
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m_creature->DeleteThreatList();
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m_creature->CombatStop(true);
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DoScriptText(SAY_FREE, m_creature);
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return;
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}
|
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|
||||
if (Shock_Timer <= diff)
|
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{
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DoCast(m_creature->getVictim(), SPELL_SHOCK);
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Shock_Timer = 10000;
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} else Shock_Timer -= diff;
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|
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if (EnvelopingWinds_Timer <= diff)
|
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{
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DoCast(m_creature->getVictim(), SPELL_ENVELOPING_WINDS);
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EnvelopingWinds_Timer = 25000;
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} else EnvelopingWinds_Timer -= diff;
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||||
|
||||
DoMeleeAttackIfReady();
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||||
}
|
||||
};
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||||
|
||||
CreatureAI* GetAI_npc_aeranas(Creature* pCreature)
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{
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return new npc_aeranasAI (pCreature);
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}
|
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|
||||
/*######
|
||||
## npc_ancestral_wolf
|
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######*/
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||||
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enum eAncestralWolf
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{
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EMOTE_WOLF_LIFT_HEAD = -1000496,
|
||||
EMOTE_WOLF_HOWL = -1000497,
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||||
SAY_WOLF_WELCOME = -1000498,
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||||
|
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SPELL_ANCESTRAL_WOLF_BUFF = 29981,
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||||
|
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NPC_RYGA = 17123
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||||
};
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struct TRINITY_DLL_DECL npc_ancestral_wolfAI : public npc_escortAI
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||||
{
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||||
npc_ancestral_wolfAI(Creature* pCreature) : npc_escortAI(pCreature)
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{
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if (pCreature->GetOwner() && pCreature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
|
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Start(false, false, pCreature->GetOwner()->GetGUID());
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||||
else
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error_log("TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player.");
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|
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pCreature->SetSpeed(MOVE_WALK, 1.5f);
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||||
Reset();
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||||
}
|
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|
||||
Unit* pRyga;
|
||||
|
||||
void Reset()
|
||||
{
|
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pRyga = NULL;
|
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DoCast(m_creature, SPELL_ANCESTRAL_WOLF_BUFF, true);
|
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}
|
||||
|
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void MoveInLineOfSight(Unit* pWho)
|
||||
{
|
||||
if (!pRyga && pWho->GetTypeId() == TYPEID_UNIT && pWho->GetEntry() == NPC_RYGA && m_creature->IsWithinDistInMap(pWho, 15.0f))
|
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pRyga = pWho;
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|
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npc_escortAI::MoveInLineOfSight(pWho);
|
||||
}
|
||||
|
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void WaypointReached(uint32 uiPointId)
|
||||
{
|
||||
switch(uiPointId)
|
||||
{
|
||||
case 0:
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||||
DoScriptText(EMOTE_WOLF_LIFT_HEAD, m_creature);
|
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break;
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||||
case 2:
|
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DoScriptText(EMOTE_WOLF_HOWL, m_creature);
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break;
|
||||
case 50:
|
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if (pRyga && pRyga->isAlive() && !pRyga->isInCombat())
|
||||
DoScriptText(SAY_WOLF_WELCOME, pRyga);
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||||
break;
|
||||
}
|
||||
}
|
||||
};
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||||
|
||||
CreatureAI* GetAI_npc_ancestral_wolf(Creature* pCreature)
|
||||
{
|
||||
return new npc_ancestral_wolfAI(pCreature);
|
||||
}
|
||||
|
||||
/*######
|
||||
## go_haaleshi_altar
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||||
######*/
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||||
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||||
bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* pGo)
|
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{
|
||||
pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
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||||
return false;
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||||
}
|
||||
|
||||
/*######
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||||
## npc_naladu
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||||
######*/
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||||
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||||
#define GOSSIP_NALADU_ITEM1 "Why don't you escape?"
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||||
|
||||
enum eNaladu
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||||
{
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GOSSIP_TEXTID_NALADU1 = 9788
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};
|
||||
|
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bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
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||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());
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return true;
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}
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||||
|
||||
/*######
|
||||
## npc_tracy_proudwell
|
||||
######*/
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||||
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#define GOSSIP_TEXT_REDEEM_MARKS "I have marks to redeem!"
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#define GOSSIP_TRACY_PROUDWELL_ITEM1 "I heard that your dog Fei Fei took Klatu's prayer beads..."
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#define GOSSIP_TRACY_PROUDWELL_ITEM2 "<back>"
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enum eTracy
|
||||
{
|
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GOSSIP_TEXTID_TRACY_PROUDWELL1 = 10689,
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QUEST_DIGGING_FOR_PRAYER_BEADS = 10916
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};
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||||
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||||
bool GossipHello_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature)
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||||
{
|
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if (pCreature->isQuestGiver())
|
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor())
|
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
|
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, pCreature->GetGUID());
|
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break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
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break;
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*######
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## npc_trollbane
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||||
######*/
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||||
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#define GOSSIP_TROLLBANE_ITEM1 "Tell me of the Sons of Lothar."
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#define GOSSIP_TROLLBANE_ITEM2 "<more>"
|
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#define GOSSIP_TROLLBANE_ITEM3 "Tell me of your homeland."
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|
||||
enum eTrollbane
|
||||
{
|
||||
GOSSIP_TEXTID_TROLLBANE1 = 9932,
|
||||
GOSSIP_TEXTID_TROLLBANE2 = 9933,
|
||||
GOSSIP_TEXTID_TROLLBANE3 = 8772
|
||||
};
|
||||
|
||||
bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*######
|
||||
## npc_wounded_blood_elf
|
||||
######*/
|
||||
|
||||
enum eWoundedBloodElf
|
||||
{
|
||||
SAY_ELF_START = -1000117,
|
||||
SAY_ELF_SUMMON1 = -1000118,
|
||||
SAY_ELF_RESTING = -1000119,
|
||||
SAY_ELF_SUMMON2 = -1000120,
|
||||
SAY_ELF_COMPLETE = -1000121,
|
||||
SAY_ELF_AGGRO = -1000122,
|
||||
|
||||
QUEST_ROAD_TO_FALCON_WATCH = 9375
|
||||
};
|
||||
|
||||
struct TRINITY_DLL_DECL npc_wounded_blood_elfAI : public npc_escortAI
|
||||
{
|
||||
npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
DoScriptText(SAY_ELF_START, m_creature, pPlayer);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_ELF_SUMMON1, m_creature, pPlayer);
|
||||
// Spawn two Haal'eshi Talonguard
|
||||
DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
break;
|
||||
case 13:
|
||||
DoScriptText(SAY_ELF_RESTING, m_creature, pPlayer);
|
||||
break;
|
||||
case 14:
|
||||
DoScriptText(SAY_ELF_SUMMON2, m_creature, pPlayer);
|
||||
// Spawn two Haal'eshi Windwalker
|
||||
DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
break;
|
||||
case 27:
|
||||
DoScriptText(SAY_ELF_COMPLETE, m_creature, pPlayer);
|
||||
// Award quest credit
|
||||
pPlayer->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH,m_creature);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
DoScriptText(SAY_ELF_AGGRO, m_creature);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
summoned->AI()->AttackStart(m_creature);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_wounded_blood_elf(Creature* pCreature)
|
||||
{
|
||||
return new npc_wounded_blood_elfAI(pCreature);
|
||||
}
|
||||
|
||||
bool QuestAccept_npc_wounded_blood_elf(Player* pPlayer, Creature* pCreature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
|
||||
{
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elfAI, pCreature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
|
||||
// Change faction so mobs attack
|
||||
pCreature->setFaction(775);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AddSC_hellfire_peninsula()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_aeranas";
|
||||
newscript->GetAI = &GetAI_npc_aeranas;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_ancestral_wolf";
|
||||
newscript->GetAI = &GetAI_npc_ancestral_wolf;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "go_haaleshi_altar";
|
||||
newscript->pGOHello = &GOHello_go_haaleshi_altar;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_naladu";
|
||||
newscript->pGossipHello = &GossipHello_npc_naladu;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_naladu;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_tracy_proudwell";
|
||||
newscript->pGossipHello = &GossipHello_npc_tracy_proudwell;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_tracy_proudwell;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_trollbane";
|
||||
newscript->pGossipHello = &GossipHello_npc_trollbane;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_trollbane;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_wounded_blood_elf";
|
||||
newscript->GetAI = &GetAI_npc_wounded_blood_elf;
|
||||
newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user