*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,932 @@
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/*
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||||
* Copyright (C) 2009 Trinity <http://www.trinitycore.org/>
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*
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||||
* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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/*####
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## npc_drakuru_shackles
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####*/
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enum eDrakuruShackles
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{
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SPELL_LEFT_CHAIN = 59951,
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SPELL_RIGHT_CHAIN = 59952,
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SPELL_UNLOCK_SHACKLE = 55083,
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SPELL_FREE_RAGECLAW = 55223,
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NPC_RAGECLAW = 29686
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};
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struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
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{
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npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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Unit* Rageclaw;
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void Reset()
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{
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Rageclaw = NULL;
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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float x, y, z;
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m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f);
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if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z,
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0, TEMPSUMMON_DEAD_DESPAWN, 1000))
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{
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Rageclaw = summon;
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LockRageclaw();
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}
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}
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void LockRageclaw()
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{
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m_creature->SetInFront(Rageclaw);
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Rageclaw->SetInFront(m_creature);
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DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
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DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
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}
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void UnlockRageclaw(Unit* pWho)
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{
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if (!pWho)
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return;
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DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
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m_creature->setDeathState(DEAD);
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}
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void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
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{
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if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
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{
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if (Rageclaw)
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UnlockRageclaw(pCaster);
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else
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m_creature->setDeathState(JUST_DIED);
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}
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}
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};
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CreatureAI* GetAI_npc_drakuru_shackles(Creature* pCreature)
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{
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return new npc_drakuru_shacklesAI (pCreature);
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}
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/*####
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## npc_captured_rageclaw
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####*/
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enum eRageclaw
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{
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SPELL_UNSHACKLED = 55085,
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SPELL_KNEEL = 39656
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};
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const char * SAY_RAGECLAW_1 = "I poop on you, trollses!";
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const char * SAY_RAGECLAW_2 = "ARRRROOOOGGGGAAAA!";
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const char * SAY_RAGECLAW_3 = "No more mister nice wolvar!";
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#define SAY_RAGECLAW RAND(SAY_RAGECLAW_1,SAY_RAGECLAW_2,SAY_RAGECLAW_3)
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struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
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{
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npc_captured_rageclawAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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uint32 DespawnTimer;
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bool Despawn;
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void Reset()
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{
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Despawn = false;
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DespawnTimer = 0;
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m_creature->setFaction(35);
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DoCast(m_creature, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P
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}
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void MoveInLineOfSight(Unit *who){}
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void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
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{
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if (pSpell->Id == SPELL_FREE_RAGECLAW)
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{
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m_creature->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN);
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m_creature->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN);
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m_creature->RemoveAurasDueToSpell(SPELL_KNEEL);
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m_creature->setFaction(m_creature->GetCreatureInfo()->faction_H);
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DoCast(m_creature, SPELL_UNSHACKLED, true);
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m_creature->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL);
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m_creature->GetMotionMaster()->MoveRandom(10);
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DespawnTimer = 10000;
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Despawn = true;
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (UpdateVictim())
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{
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DoMeleeAttackIfReady();
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return;
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}
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if (!Despawn)
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return;
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if (DespawnTimer <= uiDiff)
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m_creature->DisappearAndDie();
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else DespawnTimer -= uiDiff;
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}
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};
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CreatureAI* GetAI_npc_captured_rageclaw(Creature* pCreature)
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{
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return new npc_captured_rageclawAI (pCreature);
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}
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/*####
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## npc_gymer
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####*/
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#define GOSSIP_ITEM_G "I'm ready, Gymer. Let's go!"
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enum eGymer
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{
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QUEST_STORM_KING_VENGEANCE = 12919,
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SPELL_GYMER = 55568
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};
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bool GossipHello_npc_gymer(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(13640, pCreature->GetGUID());
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}
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return true;
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}
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bool GossipSelect_npc_gymer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_GYMER, true);
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}
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return true;
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}
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/*####
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## npc_gurgthock
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####*/
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enum eGurgthock
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{
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QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON = 12935,
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QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER = 12936,
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QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2 = 12954,
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QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1 = 12932,
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QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR = 12933,
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NPC_ORINOKO_TUSKBREAKER = 30020,
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NPC_KORRAK_BLOODRAGER = 30023,
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NPC_YGGDRAS = 30014,
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NPC_STINKBEARD = 30017,
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SAY_QUEST_ACCEPT_TUSKARRMAGEDON = -1571031,
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SAY_QUEST_ACCEPT_KORRAK_1 = -1571033,
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SAY_QUEST_ACCEPT_KORRAK_2 = -1571034,
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SAY_QUEST_ACCEPT_MAGNATAUR = -1571035
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};
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const Position SpawnPosition[] =
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{
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{5757.765137, -2945.161133, 286.276672, 5.156380},
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{5762.054199, -2954.385010, 273.826955, 5.108289} //yggdras
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};
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struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI
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{
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npc_gurgthockAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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pSummon = NULL;
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}
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Unit* pSummon;
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std::list<uint64> SummonList;
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uint32 uiTimer;
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uint32 uiPhase;
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uint32 uiRemoveFlagTimer;
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uint32 uiQuest;
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bool bEventInProgress;
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bool bRemoveFlag;
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void Reset()
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{
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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uiTimer = 0;
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uiPhase = 0;
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uiQuest = 0;
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uiRemoveFlagTimer = 5000;
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bEventInProgress = false;
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bRemoveFlag = false;
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}
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void RemoveSummons()
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{
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if (SummonList.empty())
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return;
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bEventInProgress = false;
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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for(std::list<uint64>::iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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{
|
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if (Creature* pTemp = (Creature*)Unit::GetUnit(*m_creature, *itr))
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if (pTemp)
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pTemp->RemoveFromWorld();
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}
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SummonList.clear();
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}
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|
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void SetData(uint32 uiId, uint32 uiValue)
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{
|
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if (!bEventInProgress)
|
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{
|
||||
bEventInProgress = true;
|
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bRemoveFlag = true;
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||||
switch(uiId)
|
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{
|
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case 1:
|
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switch(uiValue)
|
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{
|
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case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
|
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DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, m_creature);
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uiPhase = 1;
|
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uiTimer = 4000;
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break;
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case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
|
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DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, m_creature);
|
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uiPhase = 3;
|
||||
uiTimer = 3000;
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
|
||||
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
|
||||
uiPhase = 6;
|
||||
uiTimer = 3000;
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
|
||||
uiTimer = 5000;
|
||||
uiPhase = 7;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!bEventInProgress)
|
||||
return;
|
||||
|
||||
ScriptedAI::UpdateAI(uiDiff);
|
||||
|
||||
if (bRemoveFlag)
|
||||
{
|
||||
if (uiRemoveFlagTimer <= uiDiff)
|
||||
{
|
||||
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
|
||||
bRemoveFlag = false;
|
||||
uiRemoveFlagTimer = 5000;
|
||||
} else uiRemoveFlagTimer -= uiDiff;
|
||||
}
|
||||
|
||||
if (uiPhase)
|
||||
{
|
||||
if (uiTimer <= uiDiff)
|
||||
{
|
||||
switch(uiPhase)
|
||||
{
|
||||
case 1:
|
||||
pSummon = m_creature->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
|
||||
uiPhase = 2;
|
||||
uiTimer = 4000;
|
||||
break;
|
||||
case 2:
|
||||
if (pSummon)
|
||||
pSummon->GetMotionMaster()->MoveJump(5776.319824, -2981.005371, 273.100037, 10.0f, 20.0f);
|
||||
uiPhase = 0;
|
||||
pSummon = NULL;
|
||||
break;
|
||||
case 3:
|
||||
DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, m_creature);
|
||||
uiTimer = 3000;
|
||||
uiPhase = 4;
|
||||
break;
|
||||
case 4:
|
||||
pSummon = m_creature->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
|
||||
uiTimer = 3000;
|
||||
uiPhase = 0;
|
||||
break;
|
||||
case 6:
|
||||
m_creature->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
|
||||
uiPhase = 0;
|
||||
break;
|
||||
case 7:
|
||||
DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, m_creature);
|
||||
uiTimer = 3000;
|
||||
uiPhase = 8;
|
||||
break;
|
||||
case 8:
|
||||
m_creature->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
|
||||
uiPhase = 0;
|
||||
break;
|
||||
}
|
||||
} else uiTimer -= uiDiff;
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummon)
|
||||
{
|
||||
SummonList.push_back(pSummon->GetGUID());
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* pSummon)
|
||||
{
|
||||
if (bEventInProgress)
|
||||
bEventInProgress = false;
|
||||
|
||||
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
|
||||
}
|
||||
};
|
||||
|
||||
bool QuestAccept_npc_gurgthock(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
||||
{
|
||||
switch (pQuest->GetQuestId())
|
||||
{
|
||||
case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
|
||||
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_npc_gurgthock(Creature* pCreature)
|
||||
{
|
||||
return new npc_gurgthockAI(pCreature);
|
||||
}
|
||||
|
||||
/*####
|
||||
## npc_orinoko_tuskbreaker
|
||||
####*/
|
||||
|
||||
enum eOrinokoTuskbreaker
|
||||
{
|
||||
SPELL_BATTLE_SHOUT = 32064,
|
||||
SPELL_FISHY_SCENT = 55937,
|
||||
SPELL_IMPALE = 55929,
|
||||
SPELL_SUMMON_WHISKER = 55946,
|
||||
|
||||
NPC_WHISKER = 30113,
|
||||
NPC_HUNGRY_PENGUIN = 30110,
|
||||
|
||||
SAY_CALL_FOR_HELP = -1571032
|
||||
};
|
||||
|
||||
struct TRINITY_DLL_DECL npc_orinoko_tuskbreakerAI : public ScriptedAI
|
||||
{
|
||||
npc_orinoko_tuskbreakerAI(Creature* pCreature) : ScriptedAI(pCreature)
|
||||
{
|
||||
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
m_creature->SetReactState(REACT_PASSIVE);
|
||||
pAffected = NULL;
|
||||
pWhisker = NULL;
|
||||
}
|
||||
|
||||
bool bSummoned;
|
||||
bool bBattleShout;
|
||||
bool bFishyScent;
|
||||
|
||||
uint32 uiBattleShoutTimer;
|
||||
uint32 uiFishyScentTimer;
|
||||
|
||||
Unit* pAffected;
|
||||
Creature* pWhisker;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
bSummoned = false;
|
||||
bBattleShout = false;
|
||||
bFishyScent = false;
|
||||
uiBattleShoutTimer = 0;
|
||||
uiFishyScentTimer = 20000;
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
if (pWhisker)
|
||||
pWhisker->RemoveFromWorld();
|
||||
|
||||
if (m_creature->isSummon())
|
||||
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
|
||||
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons();
|
||||
}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
m_creature->SetReactState(REACT_AGGRESSIVE);
|
||||
m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0);
|
||||
uiBattleShoutTimer = 7000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
{
|
||||
DoCast(pWho, SPELL_IMPALE);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (!bBattleShout && uiBattleShoutTimer <= uiDiff)
|
||||
{
|
||||
DoCast(m_creature, SPELL_BATTLE_SHOUT);
|
||||
bBattleShout = true;
|
||||
} else uiBattleShoutTimer -= uiDiff;
|
||||
|
||||
if (uiFishyScentTimer <= uiDiff)
|
||||
{
|
||||
if (pAffected = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pAffected, SPELL_FISHY_SCENT);
|
||||
uiFishyScentTimer = 20000;
|
||||
} else uiFishyScentTimer -= uiDiff;
|
||||
|
||||
if (!bSummoned && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50)
|
||||
{
|
||||
DoScriptText(SAY_CALL_FOR_HELP ,m_creature);
|
||||
//DoCast(m_creature->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly???
|
||||
pWhisker = m_creature->SummonCreature(NPC_WHISKER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
bSummoned = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummon)
|
||||
{
|
||||
switch(pSummon->GetEntry())
|
||||
{
|
||||
case NPC_WHISKER:
|
||||
pSummon->AI()->AttackStart(m_creature->getVictim());
|
||||
break;
|
||||
case NPC_HUNGRY_PENGUIN:
|
||||
if (pAffected && pAffected->isAlive())
|
||||
pSummon->AI()->AttackStart(pAffected);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
{
|
||||
if (pWhisker)
|
||||
pWhisker->RemoveFromWorld();
|
||||
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, CAST_PLR(pKiller));
|
||||
|
||||
if (m_creature->isSummon())
|
||||
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
|
||||
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_orinoko_tuskbreaker(Creature* pCreature)
|
||||
{
|
||||
return new npc_orinoko_tuskbreakerAI(pCreature);
|
||||
}
|
||||
|
||||
/*####
|
||||
## npc_korrak_bloodrager
|
||||
####*/
|
||||
|
||||
enum eKorrakBloodrager
|
||||
{
|
||||
SPELL_GROW = 55948,
|
||||
SPELL_CHARGE = 24193,
|
||||
SPELL_UPPERCUT = 30471,
|
||||
SPELL_ENRAGE = 42745
|
||||
};
|
||||
|
||||
struct TRINITY_DLL_DECL npc_korrak_bloodragerAI : public npc_escortAI
|
||||
{
|
||||
npc_korrak_bloodragerAI(Creature* pCreature) : npc_escortAI(pCreature)
|
||||
{
|
||||
Start(true,true, 0, NULL);
|
||||
SetDespawnAtEnd(false);
|
||||
}
|
||||
|
||||
uint32 uiChargeTimer;
|
||||
uint32 uiUppercutTimer;
|
||||
|
||||
bool bEnrage;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
m_creature->SetReactState(REACT_PASSIVE);
|
||||
uiChargeTimer = 15000;
|
||||
uiUppercutTimer = 12000;
|
||||
bEnrage = false;
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
if (m_creature->isSummon())
|
||||
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
|
||||
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons();
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 uiI)
|
||||
{
|
||||
switch(uiI)
|
||||
{
|
||||
case 6:
|
||||
m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0);
|
||||
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
m_creature->SetReactState(REACT_AGGRESSIVE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
{
|
||||
DoCast(m_creature, SPELL_GROW);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
npc_escortAI::UpdateAI(uiDiff);
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (uiUppercutTimer <= uiDiff)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_NEAREST, 0))
|
||||
DoCast(pTarget, SPELL_UPPERCUT);
|
||||
uiUppercutTimer = 12000;
|
||||
} else uiUppercutTimer -= uiDiff;
|
||||
|
||||
if (uiChargeTimer <= uiDiff)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_FARTHEST, 0))
|
||||
DoCast(pTarget, SPELL_CHARGE);
|
||||
uiChargeTimer = 15000;
|
||||
} else uiChargeTimer -= uiDiff;
|
||||
|
||||
if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20)
|
||||
{
|
||||
DoCast(m_creature, SPELL_ENRAGE);
|
||||
bEnrage = true;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
{
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, CAST_PLR(pKiller));
|
||||
|
||||
if (m_creature->isSummon())
|
||||
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
|
||||
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_korrak_bloodrager(Creature* pCreature)
|
||||
{
|
||||
return new npc_korrak_bloodragerAI(pCreature);
|
||||
}
|
||||
|
||||
/*####
|
||||
## npc_yggdras
|
||||
####*/
|
||||
|
||||
enum eYggdras
|
||||
{
|
||||
SPELL_CLEAVE = 40504,
|
||||
SPELL_CORRODE_FLESH = 57076,
|
||||
SPELL_JORMUNGAR_SPAWN = 55859
|
||||
};
|
||||
|
||||
struct TRINITY_DLL_DECL npc_yggdrasAI : public ScriptedAI
|
||||
{
|
||||
npc_yggdrasAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
uint32 uiCleaveTimer;
|
||||
uint32 uiCorrodeFleshTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
uiCleaveTimer = 12000;
|
||||
uiCorrodeFleshTimer = 18000;
|
||||
}
|
||||
|
||||
void EnterEvadeMode() //If you lose the combat, then the npc go away
|
||||
{
|
||||
if (m_creature->isSummon())
|
||||
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
|
||||
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
{
|
||||
DoCast(m_creature, SPELL_GROW);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (uiCleaveTimer <= uiDiff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
|
||||
uiCleaveTimer = 12000;
|
||||
} else uiCleaveTimer -= uiDiff;
|
||||
|
||||
if (uiCorrodeFleshTimer <= uiDiff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), SPELL_CHARGE);
|
||||
uiCorrodeFleshTimer = 18000;
|
||||
} else uiCorrodeFleshTimer -= uiDiff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
{
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, CAST_PLR(pKiller));
|
||||
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, CAST_PLR(pKiller));
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < 2; ++i)
|
||||
DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true);
|
||||
|
||||
if (m_creature->isSummon())
|
||||
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
|
||||
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_yggdras(Creature* pCreature)
|
||||
{
|
||||
return new npc_yggdrasAI(pCreature);
|
||||
}
|
||||
|
||||
enum eStinkbeard
|
||||
{
|
||||
SPELL_ENRAGE_STINKBEARD = 50420,
|
||||
SPELL_KNOCK_AWAY = 31389,
|
||||
SPELL_STINKY_BEARD = 55867,
|
||||
SPELL_THUNDERBLADE = 55866,
|
||||
SPELL_THUNDERCLAP = 15588
|
||||
};
|
||||
|
||||
/*####
|
||||
## npc_stinkbeard
|
||||
####*/
|
||||
|
||||
struct TRINITY_DLL_DECL npc_stinkbeardAI : public npc_escortAI
|
||||
{
|
||||
npc_stinkbeardAI(Creature* pCreature) : npc_escortAI(pCreature)
|
||||
{
|
||||
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
m_creature->SetReactState(REACT_PASSIVE);
|
||||
Start(true,true, 0, NULL);
|
||||
SetDespawnAtEnd(false);
|
||||
}
|
||||
|
||||
uint32 uiThunderclapTimer;
|
||||
uint32 uiKnockAwayTimer;
|
||||
uint32 uiStinkyBeardTimer;
|
||||
|
||||
bool bEnrage;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
DoCast(m_creature, SPELL_THUNDERBLADE);
|
||||
uiThunderclapTimer = 5000;
|
||||
uiKnockAwayTimer = 10000;
|
||||
uiStinkyBeardTimer = 15000;
|
||||
bEnrage = false;
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
if (m_creature->isSummon())
|
||||
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
|
||||
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons();
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 uiI)
|
||||
{
|
||||
switch(uiI)
|
||||
{
|
||||
case 7:
|
||||
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
m_creature->SetReactState(REACT_AGGRESSIVE);
|
||||
m_creature->SetHomePosition(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
npc_escortAI::UpdateAI(uiDiff);
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (uiThunderclapTimer <= uiDiff)
|
||||
{
|
||||
DoCastAOE(SPELL_THUNDERCLAP);
|
||||
uiThunderclapTimer = 5000;
|
||||
} else uiThunderclapTimer -= uiDiff;
|
||||
|
||||
if (uiKnockAwayTimer <= uiDiff)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
if (pTarget && pTarget->isAlive())
|
||||
DoCast(pTarget, SPELL_KNOCK_AWAY);
|
||||
}
|
||||
uiKnockAwayTimer = 10000;
|
||||
} else uiKnockAwayTimer -= uiDiff;
|
||||
|
||||
if (uiStinkyBeardTimer <= uiDiff)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
if (pTarget && pTarget->isAlive())
|
||||
DoCast(pTarget, SPELL_STINKY_BEARD);
|
||||
}
|
||||
uiStinkyBeardTimer = 15000;
|
||||
} else uiStinkyBeardTimer -= uiDiff;
|
||||
|
||||
if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20)
|
||||
{
|
||||
DoCast(m_creature, SPELL_ENRAGE_STINKBEARD);
|
||||
bEnrage = true;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
{
|
||||
if (m_creature->isSummon())
|
||||
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
|
||||
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false;
|
||||
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, CAST_PLR(pKiller));
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_stinkbeard(Creature* pCreature)
|
||||
{
|
||||
return new npc_stinkbeardAI(pCreature);
|
||||
}
|
||||
|
||||
/*####
|
||||
## npc_released_offspring_harkoa
|
||||
####*/
|
||||
|
||||
struct TRINITY_DLL_DECL npc_released_offspring_harkoaAI : public ScriptedAI
|
||||
{
|
||||
npc_released_offspring_harkoaAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
float x, y, z;
|
||||
m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 25.0f);
|
||||
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
m_creature->DisappearAndDie();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_released_offspring_harkoa(Creature* pCreature)
|
||||
{
|
||||
return new npc_released_offspring_harkoaAI(pCreature);
|
||||
}
|
||||
|
||||
void AddSC_zuldrak()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_drakuru_shackles";
|
||||
newscript->GetAI = &GetAI_npc_drakuru_shackles;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_captured_rageclaw";
|
||||
newscript->GetAI = &GetAI_npc_captured_rageclaw;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_gymer";
|
||||
newscript->pGossipHello = &GossipHello_npc_gymer;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_gymer;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_gurgthock";
|
||||
newscript->GetAI = &GetAI_npc_gurgthock;
|
||||
newscript->pQuestAccept = &QuestAccept_npc_gurgthock;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_orinoko_tuskbreaker";
|
||||
newscript->GetAI = &GetAI_npc_orinoko_tuskbreaker;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_korrak_bloodrager";
|
||||
newscript->GetAI = &GetAI_npc_korrak_bloodrager;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_yggdras";
|
||||
newscript->GetAI = &GetAI_npc_yggdras;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_stinkbeard";
|
||||
newscript->GetAI = &GetAI_npc_stinkbeard;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_released_offspring_harkoa";
|
||||
newscript->GetAI = &GetAI_npc_released_offspring_harkoa;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
Reference in New Issue
Block a user