*Integrate Script system to Core

-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-19 11:36:05 +01:00
parent f5dea61b66
commit 0cc053ea4d
601 changed files with 3908 additions and 7245 deletions
@@ -0,0 +1,156 @@
/* Script Data Start
SDName: Boss cyanigosa
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "ScriptedPch.h"
#include "violet_hold.h"
enum Spells
{
SPELL_ARCANE_VACUUM = 58694,
SPELL_BLIZZARD = 58693,
H_SPELL_BLIZZARD = 59369,
SPELL_MANA_DESTRUCTION = 59374,
SPELL_TAIL_SWEEP = 58690,
H_SPELL_TAIL_SWEEP = 59283,
SPELL_UNCONTROLLABLE_ENERGY = 58688,
H_SPELL_UNCONTROLLABLE_ENERGY = 59281,
SPELL_TRANSFORM = 58668
};
enum Yells
{
SAY_AGGRO = -1608000,
SAY_SLAY_1 = -1608001,
SAY_SLAY_2 = -1608002,
SAY_SLAY_3 = -1608003,
SAY_DEATH = -1608004,
SAY_SPAWN = -1608005,
SAY_DISRUPTION = -1608006,
SAY_BREATH_ATTACK = -1608007,
SAY_SPECIAL_ATTACK_1 = -1608008,
SAY_SPECIAL_ATTACK_2 = -1608009
};
struct TRINITY_DLL_DECL boss_cyanigosaAI : public ScriptedAI
{
boss_cyanigosaAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 uiArcaneVacuumTimer;
uint32 uiBlizzardTimer;
uint32 uiManaDestructionTimer;
uint32 uiTailSweepTimer;
uint32 uiUncontrollableEnergyTimer;
ScriptedInstance* pInstance;
void Reset()
{
uiArcaneVacuumTimer = 10000;
uiBlizzardTimer = 15000;
uiManaDestructionTimer = 30000;
uiTailSweepTimer = 20000;
uiUncontrollableEnergyTimer = 25000;
if (pInstance)
pInstance->SetData(DATA_CYANIGOSA_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
DoCast(m_creature, SPELL_TRANSFORM);
if (pInstance)
pInstance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS);
}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
{
if (pInstance && pInstance->GetData(DATA_REMOVE_NPC) == 1)
{
m_creature->ForcedDespawn();
pInstance->SetData(DATA_REMOVE_NPC, 0);
}
//Return since we have no target
if (!UpdateVictim())
return;
if (uiArcaneVacuumTimer <= diff)
{
DoCast(SPELL_ARCANE_VACUUM);
uiArcaneVacuumTimer = 10000;
} else uiArcaneVacuumTimer -= diff;
if (uiBlizzardTimer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(pTarget, DUNGEON_MODE(SPELL_BLIZZARD, H_SPELL_BLIZZARD));
uiBlizzardTimer = 15000;
} else uiBlizzardTimer -= diff;
if (uiTailSweepTimer <= diff)
{
DoCast(DUNGEON_MODE(SPELL_TAIL_SWEEP, H_SPELL_TAIL_SWEEP));
uiTailSweepTimer = 20000;
} else uiTailSweepTimer -= diff;
if (uiUncontrollableEnergyTimer <= diff)
{
DoCastVictim(DUNGEON_MODE(SPELL_UNCONTROLLABLE_ENERGY,H_SPELL_UNCONTROLLABLE_ENERGY));
uiUncontrollableEnergyTimer = 25000;
} else uiUncontrollableEnergyTimer -= diff;
if (IsHeroic())
if (uiManaDestructionTimer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(pTarget, SPELL_MANA_DESTRUCTION);
uiManaDestructionTimer = 30000;
} else uiManaDestructionTimer -= diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
if (pInstance)
pInstance->SetData(DATA_CYANIGOSA_EVENT, DONE);
}
void KilledUnit(Unit *victim)
{
if (victim == m_creature)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
}
};
CreatureAI* GetAI_boss_cyanigosa(Creature* pCreature)
{
return new boss_cyanigosaAI (pCreature);
}
void AddSC_boss_cyanigosa()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_cyanigosa";
newscript->GetAI = &GetAI_boss_cyanigosa;
newscript->RegisterSelf();
}
@@ -0,0 +1,291 @@
/* Script Data Start
SDName: Boss erekem
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "ScriptedPch.h"
#include "violet_hold.h"
enum Spells
{
SPELL_BLOODLUST = 54516,
SPELL_BREAK_BONDS = 59463,
SPELL_CHAIN_HEAL = 54481,
H_SPELL_CHAIN_HEAL = 59473,
SPELL_EARTH_SHIELD = 54479,
H_SPELL_EARTH_SHIELD = 59471,
SPELL_EARTH_SHOCK = 54511,
SPELL_LIGHTNING_BOLT = 53044,
SPELL_STORMSTRIKE = 51876
};
//not in db
enum Yells
{
SAY_AGGRO = -1608010,
SAY_SLAY_1 = -1608011,
SAY_SLAY_2 = -1608012,
SAY_SLAY_3 = -1608013,
SAY_DEATH = -1608014,
SAY_SPAWN = -1608015,
SAY_ADD_KILLED = -1608016,
SAY_BOTH_ADDS_KILLED = -1608017
};
struct TRINITY_DLL_DECL boss_erekemAI : public ScriptedAI
{
boss_erekemAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 uiBloodlustTimer;
uint32 uiChainHealTimer;
uint32 uiEarthShockTimer;
uint32 uiLightningBoltTimer;
uint32 uiEarthShieldTimer;
Creature* pGuard1;
Creature* pGuard2;
ScriptedInstance* pInstance;
void Reset()
{
uiBloodlustTimer = 15000;
uiChainHealTimer = 0;
uiEarthShockTimer = urand(2000,8000);
uiLightningBoltTimer = urand(5000,10000);
uiEarthShieldTimer = 20000;
if (pInstance)
{
pGuard1 = pInstance->instance->GetCreature(pInstance->GetData(DATA_EREKEM_GUARD_1));
pGuard2 = pInstance->instance->GetCreature(pInstance->GetData(DATA_EREKEM_GUARD_2));
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
}
void AttackStart(Unit* pWho)
{
if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
if (m_creature->Attack(pWho, true))
{
m_creature->AddThreat(pWho, 0.0f);
m_creature->SetInCombatWith(pWho);
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
}
}
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
DoCast(m_creature, DUNGEON_MODE(SPELL_EARTH_SHIELD, H_SPELL_EARTH_SHIELD));
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//spam stormstrike in hc mode if spawns are dead
if (IsHeroic())
{
if (pGuard1 && !pGuard1->isAlive() && pGuard2 && !pGuard2->isAlive())
{
DoCast(m_creature->getVictim(), SPELL_STORMSTRIKE);
}
}
if (uiEarthShieldTimer <= diff)
{
DoCast(m_creature, DUNGEON_MODE(SPELL_EARTH_SHIELD, H_SPELL_EARTH_SHIELD));
uiEarthShieldTimer = 20000;
} else uiEarthShieldTimer -= diff;
if (uiChainHealTimer <= diff)
{
if (Creature *pTarget = GetChainHealTarget())
{
DoCast(pTarget, DUNGEON_MODE(SPELL_CHAIN_HEAL, H_SPELL_CHAIN_HEAL));
//If one of the adds is dead spawn heals faster
uiChainHealTimer = ((pGuard1 && !pGuard1->isAlive()) || (pGuard2 && !pGuard2->isAlive()) ? 3000 : 8000) + rand()%3000;
}
} else uiChainHealTimer -= diff;
if (uiBloodlustTimer <= diff)
{
DoCast(m_creature, SPELL_BLOODLUST);
uiBloodlustTimer = urand(35000,45000);
} else uiBloodlustTimer -= diff;
if (uiEarthShockTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_EARTH_SHOCK);
uiEarthShockTimer = urand(8000,13000);
} else uiEarthShockTimer -= diff;
if (uiLightningBoltTimer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(pTarget, SPELL_LIGHTNING_BOLT);
uiLightningBoltTimer = urand(18000,24000);
} else uiLightningBoltTimer -= diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
{
pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 7);
}
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
{
pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
void KilledUnit(Unit *victim)
{
if (victim == m_creature)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
}
Creature* GetChainHealTarget()
{
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 85)
return m_creature;
if (pGuard1 && pGuard1->isAlive() && (pGuard1->GetHealth()*100 / pGuard1->GetMaxHealth() <= 75))
return pGuard1;
if (pGuard2 && pGuard2->isAlive() && (pGuard2->GetHealth()*100 / pGuard2->GetMaxHealth() <= 75))
return pGuard2;
return NULL;
}
};
CreatureAI* GetAI_boss_erekem(Creature* pCreature)
{
return new boss_erekemAI (pCreature);
}
enum GuardSpells
{
SPELL_GUSHING_WOUND = 39215,
SPELL_HOWLING_SCREECH = 54462,
SPELL_STRIKE = 14516
};
struct TRINITY_DLL_DECL mob_erekem_guardAI : public ScriptedAI
{
mob_erekem_guardAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 uiGushingWoundTimer;
uint32 uiHowlingScreechTimer;
uint32 uiStrikeTimer;
ScriptedInstance* pInstance;
void Reset()
{
uiStrikeTimer = urand(4000,8000);
uiHowlingScreechTimer = urand(8000,13000);
uiGushingWoundTimer = urand(1000,3000);
}
void AttackStart(Unit* pWho)
{
if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
if (m_creature->Attack(pWho, true))
{
m_creature->AddThreat(pWho, 0.0f);
m_creature->SetInCombatWith(pWho);
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
}
}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
if (uiStrikeTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_STRIKE);
uiStrikeTimer = urand(4000,8000);
} else uiStrikeTimer -= diff;
if (uiHowlingScreechTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_HOWLING_SCREECH);
uiHowlingScreechTimer = urand(8000,13000);
} else uiHowlingScreechTimer -= diff;
if (uiGushingWoundTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_GUSHING_WOUND);
uiGushingWoundTimer = urand(7000,12000);
} else uiGushingWoundTimer -= diff;
}
};
CreatureAI* GetAI_mob_erekem_guard(Creature* pCreature)
{
return new mob_erekem_guardAI (pCreature);
}
void AddSC_boss_erekem()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_erekem";
newscript->GetAI = &GetAI_boss_erekem;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_erekem_guard";
newscript->GetAI = &GetAI_mob_erekem_guard;
newscript->RegisterSelf();
}
@@ -0,0 +1,354 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Script Data Start
SDName: Boss ichoron
SDAuthor: ckegg
SD%Complete:
SDComment:
SDCategory:
Script Data End */
#include "ScriptedPch.h"
#include "violet_hold.h"
enum Spells
{
SPELL_DRAINED = 59820,
SPELL_FRENZY = 54312,
SPELL_FRENZY_H = 59522,
SPELL_PROTECTIVE_BUBBLE = 54306,
SPELL_WATER_BLAST = 54237,
SPELL_WATER_BLAST_H = 59520,
SPELL_WATER_BOLT_VOLLEY = 54241,
SPELL_WATER_BOLT_VOLLEY_H = 59521,
SPELL_SPLASH = 59516,
};
enum IchoronCreatures
{
NPC_ICHOR_GLOBULE = 29321,
};
//not in db
enum Yells
{
SAY_AGGRO = -1608018,
SAY_SLAY_1 = -1608019,
SAY_SLAY_2 = -1608020,
SAY_SLAY_3 = -1608021,
SAY_DEATH = -1608022,
SAY_SPAWN = -1608023,
SAY_ENRAGE = -1608024,
SAY_SHATTER = -1608025,
SAY_BUBBLE = -1608026
};
struct Locations
{
float x, y, z;
uint32 id;
};
static Locations PortalLoc[]=
{
{1857.125, 763.295, 38.654},
{1925.480, 849.981, 47.174},
{1892.737, 744.589, 47.666},
{1878.198, 850.005, 43.333},
{1909.381, 806.796, 38.645},
{1936.101, 802.950, 52.417},
};
struct TRINITY_DLL_DECL boss_ichoronAI : public ScriptedAI
{
boss_ichoronAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
bool bIsExploded;
bool bIsFrenzy;
uint32 uiBuubleChecker_Timer;
uint32 uiWaterBoltVolley_Timer;
uint32 uiShowup_Counter;
ScriptedInstance* pInstance;
std::list<uint64> m_lWaterElementsGUIDList;
void Reset()
{
bIsExploded = false;
bIsFrenzy = false;
uiBuubleChecker_Timer = 1000;
uiWaterBoltVolley_Timer = urand(10000, 15000);
uiShowup_Counter = 0;
m_creature->SetVisibility(VISIBILITY_ON);
DespawnWaterElements();
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
}
void EnterCombat(Unit* pWho)
{
DoScriptText(SAY_AGGRO, m_creature);
DoCast(m_creature, SPELL_PROTECTIVE_BUBBLE);
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
void AttackStart(Unit* pWho)
{
if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
if (m_creature->Attack(pWho, true))
{
m_creature->AddThreat(pWho, 0.0f);
m_creature->SetInCombatWith(pWho);
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
}
}
void WaterElementHit()
{
m_creature->SetHealth(m_creature->GetHealth() + m_creature->GetMaxHealth() * 0.01);
if (bIsExploded)
{
DoCast(m_creature, SPELL_PROTECTIVE_BUBBLE);
bIsExploded = false;
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
}
}
void DespawnWaterElements()
{
if (m_lWaterElementsGUIDList.empty())
return;
for(std::list<uint64>::iterator itr = m_lWaterElementsGUIDList.begin(); itr != m_lWaterElementsGUIDList.end(); ++itr)
{
if (Creature* pTemp = (Creature*)Unit::GetUnit(*m_creature, *itr))
{
if (pTemp->isAlive())
pTemp->Kill(pTemp, false);
}
}
m_lWaterElementsGUIDList.clear();
}
void MoveInLineOfSight(Unit* pWho) {}
void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (!bIsFrenzy)
{
if (uiBuubleChecker_Timer < uiDiff)
{
if (!bIsExploded)
{
if (!m_creature->HasAura(SPELL_PROTECTIVE_BUBBLE, 0))
{
DoCast(m_creature, DUNGEON_MODE(SPELL_WATER_BLAST, SPELL_WATER_BLAST_H));
//DoCast(m_creature, SPELL_DRAINED);
bIsExploded = true;
uiShowup_Counter = 0;
m_creature->AttackStop();
m_creature->SetVisibility(VISIBILITY_OFF);
for(uint8 i = 0; i < 10; i++)
{
//int tmp = urand(0, 5);
//m_creature->SummonCreature(NPC_ICHOR_GLOBULE, PortalLoc[tmp].x, PortalLoc[tmp].y, PortalLoc[tmp].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(NPC_ICHOR_GLOBULE, m_creature->GetPositionX()-10+rand()%20, m_creature->GetPositionY()-10+rand()%20, m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
}
}
uiBuubleChecker_Timer = 3000;
}
else
{
bool bIsWaterElementsAlive = false;
++uiShowup_Counter;
if (!m_lWaterElementsGUIDList.empty())
{
for(std::list<uint64>::iterator itr = m_lWaterElementsGUIDList.begin(); itr != m_lWaterElementsGUIDList.end(); ++itr)
if (Creature* pTemp = (Creature*)Unit::GetUnit(*m_creature, *itr))
if (pTemp->isAlive())
bIsWaterElementsAlive = true;
}
if (!bIsWaterElementsAlive || uiShowup_Counter > 20)
{
DoCast(m_creature, SPELL_PROTECTIVE_BUBBLE);
bIsExploded = false;
uiShowup_Counter = 0;
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
}
uiBuubleChecker_Timer = 1000;
}
}
else uiBuubleChecker_Timer -= uiDiff;
}
if (!bIsExploded)
{
if (uiWaterBoltVolley_Timer < uiDiff)
{
DoCast(m_creature, DUNGEON_MODE(SPELL_WATER_BOLT_VOLLEY, SPELL_WATER_BOLT_VOLLEY_H));
uiWaterBoltVolley_Timer = urand(10000, 15000);
}
else uiWaterBoltVolley_Timer -= uiDiff;
if (!bIsFrenzy && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 25)
{
DoCast(m_creature, DUNGEON_MODE(SPELL_FRENZY, SPELL_FRENZY_H));
bIsFrenzy = true;
}
DoMeleeAttackIfReady();
}
}
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
DespawnWaterElements();
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
{
pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 7);
}
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
{
pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
void JustSummoned(Creature* pSummoned)
{
pSummoned->SetSpeed(MOVE_RUN, 0.2f);
pSummoned->GetMotionMaster()->MoveFollow(m_creature, 0, 0);
m_lWaterElementsGUIDList.push_back(pSummoned->GetGUID());
}
void KilledUnit(Unit *victim)
{
if (victim == m_creature)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
}
};
CreatureAI* GetAI_boss_ichoron(Creature* pCreature)
{
return new boss_ichoronAI (pCreature);
}
struct TRINITY_DLL_DECL mob_ichor_globuleAI : public ScriptedAI
{
mob_ichor_globuleAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* pInstance;
uint32 uiRangeCheck_Timer;
void Reset()
{
uiRangeCheck_Timer = 1000;
}
void AttackStart(Unit* pWho)
{
return;
}
void UpdateAI(const uint32 uiDiff)
{
if (uiRangeCheck_Timer < uiDiff)
{
if (pInstance)
{
if (Creature* pIchoron = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ICHORON))))
{
//maybe 12.0f is not offlike, maybe 2.00f ?
float fDistance = m_creature->GetDistance(pIchoron);
if (m_creature->IsWithinDist(pIchoron, fDistance <= 12.0f , false))
{
((boss_ichoronAI*)pIchoron->AI())->WaterElementHit();
m_creature->Kill(m_creature, false);
}
}
}
uiRangeCheck_Timer = 1000;
}
else uiRangeCheck_Timer -= uiDiff;
}
void JustDied(Unit* pKiller)
{
DoCast(m_creature, SPELL_SPLASH);
}
};
CreatureAI* GetAI_mob_ichor_globule(Creature* pCreature)
{
return new mob_ichor_globuleAI (pCreature);
}
void AddSC_boss_ichoron()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_ichoron";
newscript->GetAI = &GetAI_boss_ichoron;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_ichor_globule";
newscript->GetAI = &GetAI_mob_ichor_globule;
newscript->RegisterSelf();
}
@@ -0,0 +1,149 @@
/* Script Data Start
SDName: Boss lavanthor
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "ScriptedPch.h"
#include "violet_hold.h"
enum Spells
{
SPELL_CAUTERIZING_FLAMES = 59466, //Only in heroic
SPELL_FIREBOLT = 54235,
H_SPELL_FIREBOLT = 59468,
SPELL_FLAME_BREATH = 54282,
H_SPELL_FLAME_BREATH = 59469,
SPELL_LAVA_BURN = 54249,
H_SPELL_LAVA_BURN = 59594
};
struct TRINITY_DLL_DECL boss_lavanthorAI : public ScriptedAI
{
boss_lavanthorAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 uiFireboltTimer;
uint32 uiFlameBreathTimer;
uint32 uiLavaBurnTimer;
uint32 uiCauterizingFlamesTimer;
ScriptedInstance* pInstance;
void Reset()
{
uiFireboltTimer = 1000;
uiFlameBreathTimer = 5000;
uiLavaBurnTimer = 10000;
uiCauterizingFlamesTimer = 3000;
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
}
void EnterCombat(Unit* who)
{
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
void AttackStart(Unit* pWho)
{
if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
if (m_creature->Attack(pWho, true))
{
m_creature->AddThreat(pWho, 0.0f);
m_creature->SetInCombatWith(pWho);
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
}
}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (uiFireboltTimer <= diff)
{
DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_FIREBOLT, H_SPELL_FIREBOLT));
uiFireboltTimer = urand(5000,13000);
} else uiFireboltTimer -= diff;
if (uiFlameBreathTimer <= diff)
{
DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_FLAME_BREATH, H_SPELL_FLAME_BREATH));
uiFlameBreathTimer = urand(10000,15000);
} else uiFlameBreathTimer -= diff;
if (uiLavaBurnTimer <= diff)
{
DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_LAVA_BURN, H_SPELL_LAVA_BURN));
uiLavaBurnTimer = urand(15000,23000);
}
if (IsHeroic())
{
if (uiCauterizingFlamesTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CAUTERIZING_FLAMES);
uiCauterizingFlamesTimer = urand(10000,16000);
} else uiCauterizingFlamesTimer -= diff;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
{
pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 7);
}
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
{
pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
};
CreatureAI* GetAI_boss_lavanthor(Creature* pCreature)
{
return new boss_lavanthorAI (pCreature);
}
void AddSC_boss_lavanthor()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_lavanthor";
newscript->GetAI = &GetAI_boss_lavanthor;
newscript->RegisterSelf();
}
@@ -0,0 +1,127 @@
/* Script Data Start
SDName: Boss moragg
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "ScriptedPch.h"
#include "violet_hold.h"
//Spells
enum Spells
{
SPELL_CORROSIVE_SALIVA = 54527,
SPELL_OPTIC_LINK = 54396
};
struct TRINITY_DLL_DECL boss_moraggAI : public ScriptedAI
{
boss_moraggAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 uiOpticLinkTimer;
uint32 uiCorrosiveSalivaTimer;
ScriptedInstance* pInstance;
void Reset()
{
uiOpticLinkTimer = 10000;
uiCorrosiveSalivaTimer = 5000;
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
}
void EnterCombat(Unit* who)
{
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
void AttackStart(Unit* pWho)
{
if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
if (m_creature->Attack(pWho, true))
{
m_creature->AddThreat(pWho, 0.0f);
m_creature->SetInCombatWith(pWho);
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
}
}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (uiOpticLinkTimer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(pTarget, SPELL_OPTIC_LINK);
uiOpticLinkTimer = 15000;
} else uiOpticLinkTimer -= diff;
if (uiCorrosiveSalivaTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CORROSIVE_SALIVA);
uiCorrosiveSalivaTimer = 10000;
} else uiCorrosiveSalivaTimer -= diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
{
pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 7);
}
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
{
pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT,13);
}
}
}
};
CreatureAI* GetAI_boss_moragg(Creature* pCreature)
{
return new boss_moraggAI (pCreature);
}
void AddSC_boss_moragg()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_moragg";
newscript->GetAI = &GetAI_boss_moragg;
newscript->RegisterSelf();
}
@@ -0,0 +1,302 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Script Data Start
SDName: Boss xevozz
SD%Complete:
SDComment:
SDCategory:
Script Data End */
#include "ScriptedPch.h"
#include "violet_hold.h"
enum Spells
{
SPELL_ARCANE_BARRAGE_VOLLEY = 54202,
SPELL_ARCANE_BARRAGE_VOLLEY_H = 59483,
SPELL_ARCANE_BUFFET = 54226,
SPELL_ARCANE_BUFFET_H = 59485,
SPELL_SUMMON_ETHEREAL_SPHERE_1 = 54102,
SPELL_SUMMON_ETHEREAL_SPHERE_2 = 54137,
SPELL_SUMMON_ETHEREAL_SPHERE_3 = 54138,
};
enum NPCs
{
NPC_ETHEREAL_SPHERE = 29271,
//NPC_ETHEREAL_SPHERE2 = 32582, // heroic only?
};
enum CreatureSpells
{
SPELL_ARCANE_POWER = 54160,
H_SPELL_ARCANE_POWER = 59474,
SPELL_SUMMON_PLAYERS = 54164,
SPELL_POWER_BALL_VISUAL = 54141,
};
//not in db
enum Yells
{
SAY_AGGRO = -1608027,
SAY_SLAY_1 = -1608028,
SAY_SLAY_2 = -1608029,
SAY_SLAY_3 = -1608030,
SAY_DEATH = -1608031,
SAY_SPAWN = -1608032,
SAY_CHARGED = -1608033,
SAY_REPEAT_SUMMON_1 = -1608034,
SAY_REPEAT_SUMMON_2 = -1608035,
SAY_SUMMON_ENERGY = -1608036
};
struct TRINITY_DLL_DECL boss_xevozzAI : public ScriptedAI
{
boss_xevozzAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* pInstance;
uint32 uiSummonEtherealSphere_Timer;
uint32 uiArcaneBarrageVolley_Timer;
uint32 uiArcaneBuffet_Timer;
void Reset()
{
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
uiSummonEtherealSphere_Timer = urand(10000, 12000);
uiArcaneBarrageVolley_Timer = urand(20000, 22000);
uiArcaneBuffet_Timer = uiSummonEtherealSphere_Timer + urand(5000, 6000);
DespawnSphere();
}
void DespawnSphere()
{
std::list<Creature*> assistList;
GetCreatureListWithEntryInGrid(assistList,m_creature, NPC_ETHEREAL_SPHERE ,150.0f);
if (assistList.empty())
return;
for(std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
{
if (Creature* pSphere = *iter)
pSphere->Kill(pSphere, false);
}
}
void JustSummoned(Creature* pSummoned)
{
pSummoned->SetSpeed(MOVE_RUN, 0.5f);
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
pSummoned->AddThreat(pTarget, 0.00f);
pSummoned->AI()->AttackStart(pTarget);
}
}
void AttackStart(Unit* pWho)
{
if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
if (m_creature->Attack(pWho, true))
{
m_creature->AddThreat(pWho, 0.0f);
m_creature->SetInCombatWith(pWho);
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
}
}
void EnterCombat(Unit* pWho)
{
DoScriptText(SAY_AGGRO, m_creature);
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
void MoveInLineOfSight(Unit* pWho) {}
void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (uiArcaneBarrageVolley_Timer < uiDiff)
{
DoCast(m_creature, DUNGEON_MODE(SPELL_ARCANE_BARRAGE_VOLLEY, SPELL_ARCANE_BARRAGE_VOLLEY_H));
uiArcaneBarrageVolley_Timer = urand(20000, 22000);
}
else uiArcaneBarrageVolley_Timer -= uiDiff;
if (uiArcaneBuffet_Timer)
if (uiArcaneBuffet_Timer < uiDiff)
{
DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_ARCANE_BUFFET, SPELL_ARCANE_BUFFET_H));
uiArcaneBuffet_Timer = 0;
}
else uiArcaneBuffet_Timer -= uiDiff;
if (uiSummonEtherealSphere_Timer < uiDiff)
{
DoScriptText(SAY_SPAWN, m_creature);
DoCast(m_creature, SPELL_SUMMON_ETHEREAL_SPHERE_1);
if (IsHeroic()) // extra one for heroic
m_creature->SummonCreature(NPC_ETHEREAL_SPHERE, m_creature->GetPositionX()-5+rand()%10, m_creature->GetPositionY()-5+rand()%10, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 40000);
uiSummonEtherealSphere_Timer = urand(45000, 47000);
uiArcaneBuffet_Timer = urand(5000, 6000);
}
else uiSummonEtherealSphere_Timer -= uiDiff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* pKiller)
{
DoScriptText(SAY_DEATH, m_creature);
DespawnSphere();
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
{
pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 7);
}
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
{
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
pInstance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
void KilledUnit(Unit* pVictim)
{
if (pVictim == m_creature)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
}
};
CreatureAI* GetAI_boss_xevozz(Creature* pCreature)
{
return new boss_xevozzAI (pCreature);
}
struct TRINITY_DLL_DECL mob_ethereal_sphereAI : public ScriptedAI
{
mob_ethereal_sphereAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* pInstance;
uint32 uiSummonPlayers_Timer;
uint32 uiRangeCheck_Timer;
void Reset()
{
uiSummonPlayers_Timer = urand(33000, 35000);
uiRangeCheck_Timer = 1000;
}
void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (!m_creature->HasAura(SPELL_POWER_BALL_VISUAL))
DoCast(m_creature, SPELL_POWER_BALL_VISUAL);
if (uiRangeCheck_Timer < uiDiff)
{
if (pInstance)
{
if (Creature* pXevozz = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_XEVOZZ))))
{
float fDistance = m_creature->GetDistance2d(pXevozz);
if (fDistance <= 3)
DoCast(pXevozz, DUNGEON_MODE(SPELL_ARCANE_POWER, H_SPELL_ARCANE_POWER));
else
DoCast(m_creature, 35845); //Is it blizzlike?
}
}
uiRangeCheck_Timer = 1000;
}
else uiRangeCheck_Timer -= uiDiff;
if (uiSummonPlayers_Timer < uiDiff)
{
DoCast(m_creature, SPELL_SUMMON_PLAYERS); // not working right
Map* pMap = m_creature->GetMap();
if (pMap && pMap->IsDungeon())
{
Map::PlayerList const &PlayerList = pMap->GetPlayers();
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (i->getSource()->isAlive())
DoTeleportPlayer(i->getSource(), m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), i->getSource()->GetOrientation());
}
uiSummonPlayers_Timer = urand(33000, 35000);
}
else uiSummonPlayers_Timer -= uiDiff;
}
};
CreatureAI* GetAI_mob_ethereal_sphere(Creature* pCreature)
{
return new mob_ethereal_sphereAI (pCreature);
}
void AddSC_boss_xevozz()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_xevozz";
newscript->GetAI = &GetAI_boss_xevozz;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_ethereal_sphere";
newscript->GetAI = &GetAI_mob_ethereal_sphere;
newscript->RegisterSelf();
}
@@ -0,0 +1,173 @@
/* Script Data Start
SDName: Boss zuramat
SD%Complete:
SDComment: The phasemask for the voids dosen't work.
SDCategory:
Script Data End */
#include "ScriptedPch.h"
#include "violet_hold.h"
enum Spells
{
SPELL_SHROUD_OF_DARKNESS = 54524,
H_SPELL_SHROUD_OF_DARKNESS = 59745,
SPELL_SUMMON_VOID_SENTRY = 54369,
SPELL_VOID_SHIFT = 54361,
H_SPELL_VOID_SHIFT = 59743,
SPELL_ZUMARAT_ADD_2 = 59747,
H_SPELL_ZUMARAT_ADD_2 = 59747
};
enum ZuramatCreatures
{
CREATURE_VOID_SENTRY = 29364
};
//not in db
enum Yells
{
SAY_AGGRO = -1608037,
SAY_SLAY_1 = -1608038,
SAY_SLAY_2 = -1608039,
SAY_SLAY_3 = -1608040,
SAY_DEATH = -1608041,
SAY_SPAWN = -1608042,
SAY_SHIELD = -1608043,
SAY_WHISPER = -1608044
};
struct TRINITY_DLL_DECL boss_zuramatAI : public ScriptedAI
{
boss_zuramatAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
uint32 SpellVoidShiftTimer;
uint32 SpellSummonVoidTimer;
uint32 SpellShroudOfDarknessTimer;
void Reset()
{
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
SpellShroudOfDarknessTimer = 22000;
SpellVoidShiftTimer = 15000;
SpellSummonVoidTimer = 12000;
}
void AttackStart(Unit* pWho)
{
if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
if (m_creature->Attack(pWho, true))
{
m_creature->AddThreat(pWho, 0.0f);
m_creature->SetInCombatWith(pWho);
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
}
}
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
}
}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (SpellSummonVoidTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_SUMMON_VOID_SENTRY, false);
SpellSummonVoidTimer = 20000;
} else SpellSummonVoidTimer -=diff;
if (SpellVoidShiftTimer <= diff)
{
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, DUNGEON_MODE(SPELL_VOID_SHIFT, H_SPELL_VOID_SHIFT));
SpellVoidShiftTimer = 20000;
} else SpellVoidShiftTimer -=diff;
if (SpellShroudOfDarknessTimer <= diff)
{
DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_SHROUD_OF_DARKNESS, H_SPELL_SHROUD_OF_DARKNESS));
SpellShroudOfDarknessTimer = 20000;
} else SpellShroudOfDarknessTimer -=diff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
if (pInstance)
{
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
{
pInstance->SetData(DATA_1ST_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 7);
}
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
{
pInstance->SetData(DATA_2ND_BOSS_EVENT, DONE);
pInstance->SetData(DATA_WAVE_COUNT, 13);
}
}
}
void KilledUnit(Unit *victim)
{
if (victim == m_creature)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
}
void JustSummoned(Creature* summon)
{
summon->AI()->AttackStart(m_creature->getVictim());
summon->AI()->DoCastAOE(DUNGEON_MODE(SPELL_ZUMARAT_ADD_2, H_SPELL_ZUMARAT_ADD_2));
summon->SetPhaseMask(17,true);
}
};
CreatureAI* GetAI_boss_zuramat(Creature* pCreature)
{
return new boss_zuramatAI (pCreature);
}
void AddSC_boss_zuramat()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_zuramat";
newscript->GetAI = &GetAI_boss_zuramat;
newscript->RegisterSelf();
}
@@ -0,0 +1,544 @@
#include "ScriptedPch.h"
#include "violet_hold.h"
#define MAX_ENCOUNTER 3
/* Violet Hold encounters:
0 - First boss
1 - Second boss
2 - Cyanigosa*/
/* Violet hold bosses:
0 - Moragg
1 - Erekem
2 - Ichoron
3 - Lavanthor
4 - Xevozz
5 - Zuramat
6 - Cyanigosa */
enum GameObjects
{
GO_MAIN_DOOR = 191723,
GO_XEVOZZ_DOOR = 191556,
GO_LAVANTHOR_DOOR = 191566,
GO_ICHORON_DOOR = 191722,
GO_ZURAMAT_DOOR = 191565,
GO_EREKEM_DOOR = 191564,
GO_EREKEM_GUARD_1_DOOR = 191563,
GO_EREKEM_GUARD_2_DOOR = 191562,
GO_MORAGG_DOOR = 191606,
GO_INTRO_ACTIVATION_CRYSTAL = 193615,
GO_ACTIVATION_CRYSTAL = 193611
};
enum Spells
{
SPELL_PORTAL_CHANNEL = 58012
};
struct Location
{
float x,y,z,orientation;
};
const Location PortalLocation[] =
{
{1936.07, 803.198, 53.3749, 3.12414},
{1877.51, 850.104, 44.6599, 4.7822 },
{1890.64, 753.471, 48.7224, 1.71042}
};
struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
{
instance_violet_hold(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
uint64 uiMoragg;
uint64 uiErekem;
uint64 uiErekemGuard[2];
uint64 uiIchoron;
uint64 uiLavanthor;
uint64 uiXevozz;
uint64 uiZuramat;
uint64 uiCyanigosa;
uint64 uiSinclari;
uint64 uiMoraggCell;
uint64 uiErekemCell;
uint64 uiErekemLeftGuardCell;
uint64 uiErekemRightGuardCell;
uint64 uiIchoronCell;
uint64 uiLavanthorCell;
uint64 uiXevozzCell;
uint64 uiZuramatCell;
uint64 uiMainDoor;
uint64 uiActivationCrystal[3];
uint32 uiActivationTimer;
uint8 uiWaveCount;
uint8 uiLocation;
uint8 uiFirstBoss;
uint8 uiSecondBoss;
uint8 uiRemoveNpc;
uint8 m_auiEncounter[MAX_ENCOUNTER];
uint8 uiCountErekemGuards;
uint8 uiCountActivationCrystals;
uint8 uiPlayersDead;
uint8 uiMaxPlayerCount;
bool bActive;
bool bWiped;
std::string str_data;
void Initialize()
{
uiMoragg = 0;
uiErekem = 0;
uiIchoron = 0;
uiLavanthor = 0;
uiXevozz = 0;
uiZuramat = 0;
uiCyanigosa = 0;
uiSinclari = 0;
uiMoraggCell = 0;
uiErekemCell = 0;
uiErekemGuard[0] = 0;
uiErekemGuard[1] = 0;
uiIchoronCell = 0;
uiLavanthorCell = 0;
uiXevozzCell = 0;
uiZuramatCell = 0;
uiMainDoor = 0;
uiRemoveNpc = 0;
uiWaveCount = 0;
uiLocation = 0;
uiFirstBoss = 0;
uiSecondBoss = 0;
uiCountErekemGuards = 0;
uiCountActivationCrystals = 0;
uiPlayersDead = 0;
uiMaxPlayerCount = 0;
uiActivationTimer = 5000;
bActive = false;
bWiped = false;
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
}
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
return false;
}
void OnCreatureCreate(Creature* pCreature, bool add)
{
switch(pCreature->GetEntry())
{
case CREATURE_XEVOZZ:
uiXevozz = pCreature->GetGUID();
break;
case CREATURE_LAVANTHOR:
uiLavanthor = pCreature->GetGUID();
break;
case CREATURE_ICHORON:
uiIchoron = pCreature->GetGUID();
break;
case CREATURE_ZURAMAT:
uiZuramat = pCreature->GetGUID();
break;
case CREATURE_EREKEM:
uiErekem = pCreature->GetGUID();
break;
case CREATURE_EREKEM_GUARD:
if (uiCountErekemGuards < 2)
uiErekemGuard[uiCountErekemGuards++] = pCreature->GetGUID();
break;
case CREATURE_MORAGG:
uiMoragg = pCreature->GetGUID();
break;
case CREATURE_CYANIGOSA:
uiCyanigosa = pCreature->GetGUID();
break;
case CREATURE_SINCLARI:
uiSinclari = pCreature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* pGo, bool add)
{
switch(pGo->GetEntry())
{
case GO_EREKEM_GUARD_1_DOOR:
uiErekemLeftGuardCell = pGo->GetGUID();
break;
case GO_EREKEM_GUARD_2_DOOR:
uiErekemRightGuardCell = pGo->GetGUID();
break;
case GO_EREKEM_DOOR:
uiErekemCell = pGo->GetGUID();
break;
case GO_ZURAMAT_DOOR:
uiZuramatCell = pGo->GetGUID();
break;
case GO_LAVANTHOR_DOOR:
uiLavanthorCell = pGo->GetGUID();
break;
case GO_MORAGG_DOOR:
uiMoraggCell = pGo->GetGUID();
break;
case GO_ICHORON_DOOR:
uiIchoronCell = pGo->GetGUID();
break;
case GO_XEVOZZ_DOOR:
uiXevozzCell = pGo->GetGUID();
break;
case GO_MAIN_DOOR:
uiMainDoor = pGo->GetGUID();
break;
case GO_ACTIVATION_CRYSTAL:
if (uiCountActivationCrystals < 3)
uiActivationCrystal[uiCountActivationCrystals++] = pGo->GetGUID();
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch(type)
{
case DATA_1ST_BOSS_EVENT:
m_auiEncounter[0] = data;
if (data == DONE)
SaveToDB();
break;
case DATA_2ND_BOSS_EVENT:
m_auiEncounter[1] = data;
if (data == DONE)
SaveToDB();
break;
case DATA_CYANIGOSA_EVENT:
m_auiEncounter[2] = data;
if (data == DONE)
{
SaveToDB();
if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
pMainDoor->SetGoState(GO_STATE_ACTIVE);
}
break;
case DATA_WAVE_COUNT:
uiWaveCount = data;
bActive = true;
break;
case DATA_REMOVE_NPC:
uiRemoveNpc = data;
break;
}
}
uint32 GetData(uint32 type)
{
switch(type)
{
case DATA_1ST_BOSS_EVENT: return m_auiEncounter[0];
case DATA_2ND_BOSS_EVENT: return m_auiEncounter[1];
case DATA_CYANIGOSA_EVENT: return m_auiEncounter[2];
case DATA_WAVE_COUNT: return uiWaveCount;
case DATA_REMOVE_NPC: return uiRemoveNpc;
}
return 0;
}
void SpawnPortal()
{
Creature *pSinclari = instance->GetCreature(uiSinclari);
if (pSinclari)
{
if (Creature *pPortal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL,PortalLocation[uiLocation].x,PortalLocation[uiLocation].y,
PortalLocation[uiLocation].z,PortalLocation[uiLocation].orientation,
TEMPSUMMON_CORPSE_DESPAWN,900000))
{
uint32 entry = urand(0, 1) ? CREATURE_PORTAL_GUARDIAN : CREATURE_PORTAL_KEEPER;
if (Creature *pPortalKeeper = pPortal->SummonCreature(entry,PortalLocation[uiLocation].x, PortalLocation[uiLocation].y,
PortalLocation[uiLocation].z, PortalLocation[uiLocation].orientation,
TEMPSUMMON_DEAD_DESPAWN,900000))
pPortal->CastSpell(pPortalKeeper, SPELL_PORTAL_CHANNEL,false);
uiLocation = (++uiLocation)%3;
}
}
}
void StartBossEncounter(uint8 uiBoss, bool bForceRespawn = true)
{
Creature* pBoss = NULL;
switch(uiBoss)
{
case 0: //Moragg
HandleGameObject(uiMoraggCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiMoragg))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
break;
case 1: //Erekem
HandleGameObject(uiErekemCell,bForceRespawn);
HandleGameObject(uiErekemRightGuardCell,bForceRespawn);
HandleGameObject(uiErekemLeftGuardCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiErekem))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
if (pBoss = instance->GetCreature(uiErekemGuard[0]))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
if (pBoss = instance->GetCreature(uiErekemGuard[1]))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
break;
case 2: //Ichoron
HandleGameObject(uiIchoronCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiIchoron))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
break;
case 3: //Lavanthor
HandleGameObject(uiLavanthorCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiLavanthor))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
break;
case 4: //Xevozz
HandleGameObject(uiXevozzCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiXevozz))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
break;
case 5: //Zuramat
HandleGameObject(uiZuramatCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiZuramat))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
break;
}
if (!bForceRespawn && pBoss)
{
pBoss->AllLootRemovedFromCorpse();
pBoss->Respawn();
pBoss->RemoveLootMode(1);
pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
SetData(DATA_WAVE_COUNT,0);
uiWaveCount = 0;
}
}
void AddWave()
{
DoUpdateWorldState(WORLD_STATE_VH, uiWaveCount);
switch(uiWaveCount)
{
case 6:
uiFirstBoss = rand()%6;
StartBossEncounter(uiFirstBoss);
break;
case 12:
uiSecondBoss = rand()%6;
while (uiSecondBoss == uiFirstBoss)
uiSecondBoss = rand()%6;
StartBossEncounter(uiSecondBoss);
break;
case 18:
{
Creature *pSinclari = instance->GetCreature(uiSinclari);
if (pSinclari)
pSinclari->SummonCreature(CREATURE_CYANIGOSA,PortalLocation[0].x,PortalLocation[0].y,
PortalLocation[0].z,PortalLocation[0].orientation,TEMPSUMMON_DEAD_DESPAWN,0);
break;
}
case 1:
{
if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
pMainDoor->SetGoState(GO_STATE_READY);
}
default:
if (!bWiped)
SpawnPortal();
bWiped = false;
}
bActive = true;
}
uint64 GetData64(uint32 identifier)
{
switch(identifier)
{
case DATA_MORAGG: return uiMoragg;
case DATA_EREKEM: return uiErekem;
case DATA_EREKEM_GUARD_1: return uiErekemGuard[0];
case DATA_EREKEM_GUARD_2: return uiErekemGuard[1];
case DATA_ICHORON: return uiIchoron;
case DATA_LAVANTHOR: return uiLavanthor;
case DATA_XEVOZZ: return uiXevozz;
case DATA_ZURAMAT: return uiZuramat;
case DATA_CYANIGOSA: return uiCyanigosa;
case DATA_MORAGG_CELL: return uiMoraggCell;
case DATA_EREKEM_CELL: return uiErekemCell;
case DATA_EREKEM_RIGHT_GUARD_CELL: return uiErekemRightGuardCell;
case DATA_EREKEM_LEFT_GUARD_CELL: return uiErekemLeftGuardCell;
case DATA_ICHORON_CELL: return uiIchoronCell;
case DATA_LAVANTHOR_CELL: return uiLavanthorCell;
case DATA_XEVOZZ_CELL: return uiXevozzCell;
case DATA_ZURAMAT_CELL: return uiZuramatCell;
case DATA_MAIN_DOOR: return uiMainDoor;
case DATA_SINCLARI: return uiSinclari;
}
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "V H " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << uiFirstBoss << " " << uiSecondBoss;
str_data = saveStream.str();
OUT_SAVE_INST_DATA_COMPLETE;
return str_data;
}
void Load(const char* in)
{
if (!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
char dataHead1, dataHead2;
uint16 data0, data1, data2, data3, data4;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2 >> data3 >> data4;
if (dataHead1 == 'V' && dataHead2 == 'H')
{
m_auiEncounter[0] = data0;
m_auiEncounter[1] = data1;
m_auiEncounter[2] = data2;
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
uiFirstBoss = data3;
uiSecondBoss = data4;
} else OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
void CountPlayers(bool bCheckState = false)
{
if (!bCheckState)
{
uiMaxPlayerCount = 0;
Map::PlayerList const &players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
++uiMaxPlayerCount;
}else
{
Map::PlayerList const &players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
Player* pPlayer = itr->getSource();
if (pPlayer->isDead() && !pPlayer->isGameMaster())
++uiPlayersDead;
else if (pPlayer->isAlive() && !pPlayer->isGameMaster())
uiPlayersDead = 0;
}
}
}
void Update(uint32 diff)
{
if (!instance->HavePlayers())
return;
if (bActive)
{
if (uiActivationTimer < diff)
{
AddWave();
bActive = false;
uiActivationTimer = 5000;
} else uiActivationTimer -= diff;
}
CountPlayers(true);
CountPlayers(false);
if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
if (pMainDoor->GetGoState() != GO_STATE_ACTIVE && uiPlayersDead >= uiMaxPlayerCount)
{
SetData(DATA_REMOVE_NPC, 1);
StartBossEncounter(uiFirstBoss, false);
StartBossEncounter(uiSecondBoss, false);
bWiped = true;
if (Creature* pSinclari = instance->GetCreature(uiSinclari))
{
pSinclari->DisappearAndDie();
pSinclari->Respawn(true);
}
if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
pMainDoor->SetGoState(GO_STATE_ACTIVE);
SetData(DATA_WAVE_COUNT, 0);
}
}
};
InstanceData* GetInstanceData_instance_violet_hold(Map* pMap)
{
return new instance_violet_hold(pMap);
}
void AddSC_instance_violet_hold()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_violet_hold";
newscript->GetInstanceData = &GetInstanceData_instance_violet_hold;
newscript->RegisterSelf();
}
@@ -0,0 +1,249 @@
#include "ScriptedPch.h"
#include "violet_hold.h"
#define GOSSIP_START_EVENT "Get your people to safety, we'll keep the Blue Dragonflight's forces at bay."
#define GOSSIP_ITEM_1 "Activate the crystals when we get in trouble, right"
#define SPAWN_TIME 15000
enum PortalCreatures
{
CREATURE_AZURE_INVADER = 30661,
CREATURE_AZURE_SPELLBREAKER = 30662,
CREATURE_AZURE_BINDER = 30663,
CREATURE_AZURE_MAGE_SLAYER = 30664,
CREATURE_AZURE_CAPTAIN = 30666,
CREATURE_AZURE_SORCEROR = 30667,
CREATURE_AZURE_RAIDER = 30668,
CREATURE_AZURE_STALKER = 32191
};
enum eSinclari
{
NPC_VIOLET_HOLD_GUARD = 30659,
SAY_SINCLARI_1 = -1608000,
};
const Position DoorPosition = { 1828.300049, 797.309021, 46.135502, 1.48353};
const Position MovePosition = { 1806.955566, 803.851807, 44.363323};
struct TRINITY_DLL_DECL npc_sinclariAI : public ScriptedAI
{
npc_sinclariAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* pInstance;
uint8 uiPhase;
uint32 uiTimer;
std::list<Creature*> GuardList;
void Reset()
{
uiPhase = 0;
uiTimer = 0;
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->SetReactState(REACT_AGGRESSIVE);
m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
if (!GuardList.empty())
for (std::list<Creature*>::iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
{
if (Creature* pGuard = *itr)
{
pGuard->DisappearAndDie();
pGuard->Respawn();
pGuard->SetVisibility(VISIBILITY_ON);
pGuard->SetReactState(REACT_AGGRESSIVE);
}
}
}
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE)
return;
if (pInstance)
pInstance->SetData(DATA_WAVE_COUNT,1);
//She should not be despawned, she will be used by the instance to summon some npcs
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->SetReactState(REACT_PASSIVE);
}
void UpdateAI(const uint32 uiDiff)
{
ScriptedAI::UpdateAI(uiDiff);
if (uiPhase)
{
if (uiTimer <= uiDiff)
{
switch(uiPhase)
{
case 1:
DoScriptText(SAY_SINCLARI_1, m_creature);
uiTimer = 4000;
uiPhase = 2;
break;
case 2:
m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
if (!GuardList.empty())
for (std::list<Creature*>::iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
{
if (Creature* pGuard = *itr)
{
pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
pGuard->GetMotionMaster()->MovePoint(0, MovePosition);
}
}
uiTimer = 6000;
uiPhase = 3;
break;
case 3:
m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
if (!GuardList.empty())
for (std::list<Creature*>::iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
{
if (Creature* pGuard = *itr)
{
pGuard->SetVisibility(VISIBILITY_OFF);
pGuard->SetReactState(REACT_PASSIVE);
}
}
uiTimer = 2000;
uiPhase = 4;
break;
case 4:
m_creature->GetMotionMaster()->MovePoint(0, MovePosition);
uiTimer = 0;
uiPhase = 0;
break;
}
}
else uiTimer -= uiDiff;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_sinclari(Creature* pCreature)
{
return new npc_sinclariAI(pCreature);
}
bool GossipHello_npc_sinclari(Player* pPlayer, Creature* pCreature)
{
ScriptedInstance* pInstance = pCreature->GetInstanceData();
if (pInstance && pInstance->GetData(DATA_CYANIGOSA_EVENT) != DONE && pInstance->GetData(DATA_WAVE_COUNT) == 0 && pPlayer)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,GOSSIP_ITEM_1,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+2);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,GOSSIP_START_EVENT,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(13853, pCreature->GetGUID());
}else
pPlayer->SEND_GOSSIP_MENU(13910, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_sinclari(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
if (pPlayer)
pPlayer->CLOSE_GOSSIP_MENU();
CAST_AI(npc_sinclariAI, (pCreature->AI()))->uiPhase = 1;
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->SEND_GOSSIP_MENU(13854, pCreature->GetGUID());
break;
}
return true;
}
struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
{
npc_teleportation_portalAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 uiSpawnTimer;
ScriptedInstance *pInstance;
void Reset()
{
uiSpawnTimer = 3000;
}
void EnterCombat(Unit *who) {}
void MoveInLineOfSight(Unit *who) {}
void UpdateAI(const uint32 diff)
{
if (pInstance && pInstance->GetData(DATA_REMOVE_NPC) == 1)
{
m_creature->ForcedDespawn();
pInstance->SetData(DATA_REMOVE_NPC, 0);
}
if (uiSpawnTimer <= diff)
{
uint8 k = pInstance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
for (uint8 i = 0; i < k; ++i)
{
if (Creature* pSummon = m_creature->SummonCreature(RAND(CREATURE_AZURE_CAPTAIN,CREATURE_AZURE_RAIDER,CREATURE_AZURE_STALKER,CREATURE_AZURE_SORCEROR),
m_creature->GetPositionX()+urand(0,2), m_creature->GetPositionY()+urand(0,2),
m_creature->GetPositionZ(),m_creature->GetOrientation(),
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
pSummon->GetMotionMaster()->MovePoint(0, DoorPosition);
}
uiSpawnTimer = SPAWN_TIME;
} else uiSpawnTimer -= diff;
if (!m_creature->IsNonMeleeSpellCasted(false))
{
m_creature->Kill(m_creature, false);
m_creature->RemoveCorpse();
return;
}
}
void JustDied(Unit* killer)
{
if (pInstance)
pInstance->SetData(DATA_WAVE_COUNT,pInstance->GetData(DATA_WAVE_COUNT)+1);
}
};
CreatureAI* GetAI_npc_teleportation_portal(Creature *pCreature)
{
return new npc_teleportation_portalAI(pCreature);
}
void AddSC_violet_hold()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_sinclari_vh";
newscript->GetAI = &GetAI_npc_sinclari;
newscript->pGossipHello = &GossipHello_npc_sinclari;
newscript->pGossipSelect = &GossipSelect_npc_sinclari;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_teleportation_portal_vh";
newscript->GetAI = &GetAI_npc_teleportation_portal;
newscript->RegisterSelf();
}
@@ -0,0 +1,57 @@
#ifndef DEF_VIOLET_HOLD_H
#define DEF_VIOLET_HOLD_H
enum Creatures
{
CREATURE_TELEPORTATION_PORTAL = 31011,
CREATURE_PORTAL_GUARDIAN = 30660,
CREATURE_PORTAL_KEEPER = 30695,
CREATURE_XEVOZZ = 29266,
CREATURE_LAVANTHOR = 29312,
CREATURE_ICHORON = 29313,
CREATURE_ZURAMAT = 29314,
CREATURE_EREKEM = 29315,
CREATURE_EREKEM_GUARD = 29395,
CREATURE_MORAGG = 29316,
CREATURE_CYANIGOSA = 31134,
CREATURE_SINCLARI = 30658
};
enum Data
{
DATA_1ST_BOSS_EVENT,
DATA_2ND_BOSS_EVENT,
DATA_CYANIGOSA_EVENT,
DATA_WAVE_COUNT,
DATA_REMOVE_NPC
};
enum Data64
{
DATA_MORAGG,
DATA_EREKEM,
DATA_EREKEM_GUARD_1,
DATA_EREKEM_GUARD_2,
DATA_ICHORON,
DATA_LAVANTHOR,
DATA_XEVOZZ,
DATA_ZURAMAT,
DATA_CYANIGOSA,
DATA_MORAGG_CELL,
DATA_EREKEM_CELL,
DATA_EREKEM_LEFT_GUARD_CELL,
DATA_EREKEM_RIGHT_GUARD_CELL,
DATA_ICHORON_CELL,
DATA_LAVANTHOR_CELL,
DATA_XEVOZZ_CELL,
DATA_ZURAMAT_CELL,
DATA_MAIN_DOOR,
DATA_SINCLARI
};
enum WorldStates
{
WORLD_STATE_VH = 3816
};
#endif