*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Grizzly_Hills
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SD%Complete: 80
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SDComment: Quest support: 12231, 12247
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SDCategory: Grizzly Hills
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EndScriptData */
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/* ContentData
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npc_orsonn_and_kodian
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EndContentData */
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#include "ScriptedPch.h"
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#define GOSSIP_ITEM1 "You're free to go Orsonn, but first tell me what's wrong with the furbolg."
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#define GOSSIP_ITEM2 "What happened then?"
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#define GOSSIP_ITEM3 "Thank you, Son of Ursoc. I'll see what can be done."
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#define GOSSIP_ITEM4 "Who was this stranger?"
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#define GOSSIP_ITEM5 "Thank you, Kodian. I'll do what I can."
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enum eEnums
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{
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GOSSIP_TEXTID_ORSONN1 = 12793,
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GOSSIP_TEXTID_ORSONN2 = 12794,
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GOSSIP_TEXTID_ORSONN3 = 12796,
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GOSSIP_TEXTID_KODIAN1 = 12797,
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GOSSIP_TEXTID_KODIAN2 = 12798,
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NPC_ORSONN = 27274,
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NPC_KODIAN = 27275,
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//trigger creatures
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NPC_ORSONN_CREDIT = 27322,
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NPC_KODIAN_CREDIT = 27321,
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QUEST_CHILDREN_OF_URSOC = 12247,
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QUEST_THE_BEAR_GODS_OFFSPRING = 12231
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};
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bool GossipHello_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_CHILDREN_OF_URSOC) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_THE_BEAR_GODS_OFFSPRING) == QUEST_STATUS_INCOMPLETE)
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{
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switch(pCreature->GetEntry())
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{
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case NPC_ORSONN:
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if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_ORSONN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_ORSONN_CREDIT))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN1, pCreature->GetGUID());
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return true;
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}
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break;
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case NPC_KODIAN:
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if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_KODIAN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_KODIAN_CREDIT))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN1, pCreature->GetGUID());
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return true;
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}
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break;
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}
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}
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN2, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN3, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->TalkedToCreature(NPC_ORSONN_CREDIT, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN2, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->TalkedToCreature(NPC_KODIAN_CREDIT, pCreature->GetGUID());
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break;
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}
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return true;
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}
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void AddSC_grizzly_hills()
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{
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Script* newscript;
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newscript = new Script;
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newscript->Name = "npc_orsonn_and_kodian";
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newscript->pGossipHello = &GossipHello_npc_orsonn_and_kodian;
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newscript->pGossipSelect = &GossipSelect_npc_orsonn_and_kodian;
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newscript->RegisterSelf();
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}
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