*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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/*
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* Copyright (C) 2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Script Data Start
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SDName: Dalaran
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SDAuthor: WarHead, MaXiMiUS
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SD%Complete: 99%
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SDComment: For what is 63990+63991? Same function but don't work correct...
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SDCategory: Dalaran
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Script Data End */
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#include "ScriptedPch.h"
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/*******************************************************
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* npc_mageguard_dalaran
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*******************************************************/
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enum Spells
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{
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SPELL_TRESPASSER_A = 54028,
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SPELL_TRESPASSER_H = 54029
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};
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enum NPCs // All outdoor guards are within 35.0f of these NPCs
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{
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NPC_APPLEBOUGH_A = 29547,
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NPC_SWEETBERRY_H = 29715,
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};
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struct TRINITY_DLL_DECL npc_mageguard_dalaranAI : public Scripted_NoMovementAI
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{
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npc_mageguard_dalaranAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
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{
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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pCreature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true);
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pCreature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
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}
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void Reset(){}
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void Aggro(Unit* pWho){}
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void AttackStart(Unit* pWho){}
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void MoveInLineOfSight(Unit *pWho)
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{
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if (!pWho || !pWho->IsInWorld() || pWho->GetZoneId() != 4395)
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return;
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if (!me->IsWithinDist(pWho, 65.0f, false))
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return;
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Player *pPlayer = pWho->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!pPlayer || pPlayer->isGameMaster() || pPlayer->IsBeingTeleported())
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return;
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switch (m_creature->GetEntry())
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{
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case 29254:
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if (pPlayer->GetTeam() == HORDE) // Horde unit found in Alliance area
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if (Creature *pOutdoorNPC = GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f))
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{
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if (me->isInBackInMap(pWho, 12.0f)) // In my line of sight, "outdoors", and behind me
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DoCast(pWho, SPELL_TRESPASSER_A); // Teleport the Horde unit out
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}
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else // In my line of sight, and "indoors"
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DoCast(pWho, SPELL_TRESPASSER_A); // Teleport the Horde unit out
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break;
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case 29255:
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if (pPlayer->GetTeam() == ALLIANCE) // Alliance unit found in Horde area
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if (Creature *pOutdoorNPC = GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f))
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{
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if (me->isInBackInMap(pWho, 12.0f)) // In my line of sight, "outdoors", and behind me
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DoCast(pWho, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
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}
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else // In my line of sight, and "indoors"
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DoCast(pWho, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
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break;
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}
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me->SetOrientation(me->GetHomePosition().GetOrientation());
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return;
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}
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void UpdateAI(const uint32 diff){}
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};
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CreatureAI* GetAI_npc_mageguard_dalaran(Creature* pCreature)
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{
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return new npc_mageguard_dalaranAI(pCreature);
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}
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void AddSC_dalaran()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_mageguard_dalaran";
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newscript->GetAI = &GetAI_npc_mageguard_dalaran;
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newscript->RegisterSelf();
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}
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