*Integrate Script system to Core

-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-19 11:36:05 +01:00
parent f5dea61b66
commit 0cc053ea4d
601 changed files with 3908 additions and 7245 deletions
+138
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@@ -0,0 +1,138 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Thunder_Bluff
SD%Complete: 100
SDComment: Quest support: 925
SDCategory: Thunder Bluff
EndScriptData */
#include "ScriptedPch.h"
/*#####
# npc_cairne_bloodhoof
######*/
#define SPELL_BERSERKER_CHARGE 16636
#define SPELL_CLEAVE 16044
#define SPELL_MORTAL_STRIKE 16856
#define SPELL_THUNDERCLAP 23931
#define SPELL_UPPERCUT 22916
#define GOSSIP_HCB "I know this is rather silly but a young ward who is a bit shy would like your hoofprint."
//TODO: verify abilities/timers
struct TRINITY_DLL_DECL npc_cairne_bloodhoofAI : public ScriptedAI
{
npc_cairne_bloodhoofAI(Creature* c) : ScriptedAI(c) {}
uint32 BerserkerCharge_Timer;
uint32 Cleave_Timer;
uint32 MortalStrike_Timer;
uint32 Thunderclap_Timer;
uint32 Uppercut_Timer;
void Reset()
{
BerserkerCharge_Timer = 30000;
Cleave_Timer = 5000;
MortalStrike_Timer = 10000;
Thunderclap_Timer = 15000;
Uppercut_Timer = 10000;
}
void EnterCombat(Unit *who) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (BerserkerCharge_Timer <= diff)
{
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
if (pTarget)
DoCast(pTarget, SPELL_BERSERKER_CHARGE);
BerserkerCharge_Timer = 25000;
} else BerserkerCharge_Timer -= diff;
if (Uppercut_Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_UPPERCUT);
Uppercut_Timer = 20000;
} else Uppercut_Timer -= diff;
if (Thunderclap_Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_THUNDERCLAP);
Thunderclap_Timer = 15000;
} else Thunderclap_Timer -= diff;
if (MortalStrike_Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE);
MortalStrike_Timer = 15000;
} else MortalStrike_Timer -= diff;
if (Cleave_Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
Cleave_Timer = 7000;
} else Cleave_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_cairne_bloodhoof(Creature* pCreature)
{
return new npc_cairne_bloodhoofAI (pCreature);
}
bool GossipHello_npc_cairne_bloodhoof(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
pPlayer->SEND_GOSSIP_MENU(7013, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_cairne_bloodhoof(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_SENDER_INFO)
{
pPlayer->CastSpell(pPlayer, 23123, false);
pPlayer->SEND_GOSSIP_MENU(7014, pCreature->GetGUID());
}
return true;
}
void AddSC_thunder_bluff()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_cairne_bloodhoof";
newscript->GetAI = &GetAI_npc_cairne_bloodhoof;
newscript->pGossipHello = &GossipHello_npc_cairne_bloodhoof;
newscript->pGossipSelect = &GossipSelect_npc_cairne_bloodhoof;
newscript->RegisterSelf();
}