*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Thunder_Bluff
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SD%Complete: 100
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SDComment: Quest support: 925
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SDCategory: Thunder Bluff
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EndScriptData */
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#include "ScriptedPch.h"
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/*#####
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# npc_cairne_bloodhoof
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######*/
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#define SPELL_BERSERKER_CHARGE 16636
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#define SPELL_CLEAVE 16044
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#define SPELL_MORTAL_STRIKE 16856
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#define SPELL_THUNDERCLAP 23931
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#define SPELL_UPPERCUT 22916
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#define GOSSIP_HCB "I know this is rather silly but a young ward who is a bit shy would like your hoofprint."
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//TODO: verify abilities/timers
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struct TRINITY_DLL_DECL npc_cairne_bloodhoofAI : public ScriptedAI
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{
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npc_cairne_bloodhoofAI(Creature* c) : ScriptedAI(c) {}
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uint32 BerserkerCharge_Timer;
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uint32 Cleave_Timer;
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uint32 MortalStrike_Timer;
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uint32 Thunderclap_Timer;
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uint32 Uppercut_Timer;
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void Reset()
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{
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BerserkerCharge_Timer = 30000;
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Cleave_Timer = 5000;
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MortalStrike_Timer = 10000;
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Thunderclap_Timer = 15000;
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Uppercut_Timer = 10000;
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}
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void EnterCombat(Unit *who) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (BerserkerCharge_Timer <= diff)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
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if (pTarget)
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DoCast(pTarget, SPELL_BERSERKER_CHARGE);
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BerserkerCharge_Timer = 25000;
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} else BerserkerCharge_Timer -= diff;
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if (Uppercut_Timer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_UPPERCUT);
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Uppercut_Timer = 20000;
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} else Uppercut_Timer -= diff;
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if (Thunderclap_Timer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_THUNDERCLAP);
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Thunderclap_Timer = 15000;
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} else Thunderclap_Timer -= diff;
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if (MortalStrike_Timer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE);
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MortalStrike_Timer = 15000;
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} else MortalStrike_Timer -= diff;
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if (Cleave_Timer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_CLEAVE);
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Cleave_Timer = 7000;
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} else Cleave_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_cairne_bloodhoof(Creature* pCreature)
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{
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return new npc_cairne_bloodhoofAI (pCreature);
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}
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bool GossipHello_npc_cairne_bloodhoof(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
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pPlayer->SEND_GOSSIP_MENU(7013, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_cairne_bloodhoof(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_SENDER_INFO)
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{
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pPlayer->CastSpell(pPlayer, 23123, false);
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pPlayer->SEND_GOSSIP_MENU(7014, pCreature->GetGUID());
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}
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return true;
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}
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void AddSC_thunder_bluff()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_cairne_bloodhoof";
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newscript->GetAI = &GetAI_npc_cairne_bloodhoof;
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newscript->pGossipHello = &GossipHello_npc_cairne_bloodhoof;
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newscript->pGossipSelect = &GossipSelect_npc_cairne_bloodhoof;
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newscript->RegisterSelf();
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}
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