*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,316 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Mulgore
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SD%Complete: 100
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SDComment: Support for quest: 11129, 772
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SDCategory: Mulgore
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EndScriptData */
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/* ContentData
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npc_skorn_whitecloud
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npc_kyle_frenzied
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npc_plains_vision
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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/*######
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# npc_skorn_whitecloud
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######*/
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#define GOSSIP_SW "Tell me a story, Skorn."
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bool GossipHello_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (!pPlayer->GetQuestRewardStatus(770))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(522, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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pPlayer->SEND_GOSSIP_MENU(523, pCreature->GetGUID());
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return true;
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}
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/*#####
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# npc_kyle_frenzied
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######*/
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enum eKyleFrenzied
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{
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//emote signed for 7780 but propably thats wrong id.
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EMOTE_SEE_LUNCH = -1000407,
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EMOTE_EAT_LUNCH = -1000408,
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EMOTE_DANCE = -1000409,
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SPELL_LUNCH = 42222,
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NPC_KYLE_FRENZIED = 23616,
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NPC_KYLE_FRIENDLY = 23622,
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POINT_ID = 1
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};
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struct TRINITY_DLL_DECL npc_kyle_frenziedAI : public ScriptedAI
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{
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npc_kyle_frenziedAI(Creature *c) : ScriptedAI(c) {}
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bool bEvent;
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bool m_bIsMovingToLunch;
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uint64 uiPlayerGUID;
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uint32 uiEventTimer;
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uint8 uiEventPhase;
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void Reset()
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{
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bEvent = false;
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m_bIsMovingToLunch = false;
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uiPlayerGUID = 0;
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uiEventTimer = 5000;
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uiEventPhase = 0;
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if (m_creature->GetEntry() == NPC_KYLE_FRIENDLY)
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m_creature->UpdateEntry(NPC_KYLE_FRENZIED);
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}
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void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
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{
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if (!m_creature->getVictim() && !bEvent && pSpell->Id == SPELL_LUNCH)
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{
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if (pCaster->GetTypeId() == TYPEID_PLAYER)
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uiPlayerGUID = pCaster->GetGUID();
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if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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{
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m_creature->GetMotionMaster()->MovementExpired();
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m_creature->GetMotionMaster()->MoveIdle();
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m_creature->StopMoving();
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}
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bEvent = true;
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DoScriptText(EMOTE_SEE_LUNCH, m_creature);
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_CREATURE_SPECIAL);
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}
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}
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void MovementInform(uint32 uiType, uint32 uiPointId)
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{
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if (uiType != POINT_MOTION_TYPE || !bEvent)
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return;
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if (uiPointId == POINT_ID)
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m_bIsMovingToLunch = false;
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}
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void UpdateAI(const uint32 diff)
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{
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if (bEvent)
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{
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if (m_bIsMovingToLunch)
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return;
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if (uiEventTimer <= diff)
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{
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uiEventTimer = 5000;
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++uiEventPhase;
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switch(uiEventPhase)
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{
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case 1:
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if (Unit* pUnit = Unit::GetUnit(*m_creature,uiPlayerGUID))
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{
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if (GameObject* pGo = pUnit->GetGameObject(SPELL_LUNCH))
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{
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m_bIsMovingToLunch = true;
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m_creature->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ());
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}
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}
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break;
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case 2:
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DoScriptText(EMOTE_EAT_LUNCH, m_creature);
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING);
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break;
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case 3:
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if (Player* pUnit = Unit::GetPlayer(uiPlayerGUID))
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pUnit->TalkedToCreature(m_creature->GetEntry(), m_creature->GetGUID());
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m_creature->UpdateEntry(NPC_KYLE_FRIENDLY);
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break;
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case 4:
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uiEventTimer = 30000;
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DoScriptText(EMOTE_DANCE, m_creature);
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCESPECIAL);
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break;
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case 5:
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
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Reset();
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m_creature->GetMotionMaster()->Clear();
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break;
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}
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}
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else
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uiEventTimer -= diff;
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}
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}
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};
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CreatureAI* GetAI_npc_kyle_frenzied(Creature* pCreature)
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{
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return new npc_kyle_frenziedAI (pCreature);
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}
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/*#####
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# npc_plains_vision
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######*/
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float wp_plain_vision[50][3] =
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{
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{-2226.32, -408.095, -9.36235},
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{-2203.04, -437.212, -5.72498},
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{-2163.91, -457.851, -7.09049},
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{-2123.87, -448.137, -9.29591},
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{-2104.66, -427.166, -6.49513},
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{-2101.48, -422.826, -5.3567},
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{-2097.56, -417.083, -7.16716},
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{-2084.87, -398.626, -9.88973},
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{-2072.71, -382.324, -10.2488},
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{-2054.05, -356.728, -6.22468},
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{-2051.8, -353.645, -5.35791},
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{-2049.08, -349.912, -6.15723},
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{-2030.6, -310.724, -9.59302},
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{-2002.15, -249.308, -10.8124},
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{-1972.85, -195.811, -10.6316},
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{-1940.93, -147.652, -11.7055},
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{-1888.06, -81.943, -11.4404},
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{-1837.05, -34.0109, -12.258},
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{-1796.12, -14.6462, -10.3581},
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{-1732.61, -4.27746, -10.0213},
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{-1688.94, -0.829945, -11.7103},
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{-1681.32, 13.0313, -9.48056},
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{-1677.04, 36.8349, -7.10318},
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{-1675.2, 68.559, -8.95384},
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{-1676.57, 89.023, -9.65104},
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{-1678.16, 110.939, -10.1782},
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{-1677.86, 128.681, -5.73869},
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{-1675.27, 144.324, -3.47916},
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{-1671.7, 163.169, -1.23098},
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{-1666.61, 181.584, 5.26145},
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{-1661.51, 196.154, 8.95252},
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{-1655.47, 210.811, 8.38727},
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{-1647.07, 226.947, 5.27755},
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{-1621.65, 232.91, 2.69579},
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{-1600.23, 237.641, 2.98539},
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{-1576.07, 242.546, 4.66541},
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{-1554.57, 248.494, 6.60377},
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{-1547.53, 259.302, 10.6741},
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{-1541.7, 269.847, 16.4418},
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{-1539.83, 278.989, 21.0597},
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{-1540.16, 290.219, 27.8247},
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{-1538.99, 298.983, 34.0032},
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{-1540.38, 307.337, 41.3557},
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{-1536.61, 314.884, 48.0179},
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{-1532.42, 323.277, 55.6667},
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{-1528.77, 329.774, 61.1525},
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{-1525.65, 333.18, 63.2161},
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{-1517.01, 350.713, 62.4286},
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{-1511.39, 362.537, 62.4539},
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{-1508.68, 366.822, 62.733}
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};
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struct TRINITY_DLL_DECL npc_plains_visionAI : public ScriptedAI
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{
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npc_plains_visionAI(Creature *c) : ScriptedAI(c) {}
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bool newWaypoint;
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uint8 WayPointId;
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uint8 amountWP;
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void Reset()
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{
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WayPointId = 0;
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newWaypoint = true;
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amountWP = 49;
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}
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void EnterCombat(Unit* who){}
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void MovementInform(uint32 type, uint32 id)
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{
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if (type != POINT_MOTION_TYPE)
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return;
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if (id < amountWP)
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{
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++WayPointId;
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newWaypoint = true;
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}
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else
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{
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m_creature->setDeathState(JUST_DIED);
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m_creature->RemoveCorpse();
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (newWaypoint)
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{
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m_creature->GetMotionMaster()->MovePoint(WayPointId, wp_plain_vision[WayPointId][0], wp_plain_vision[WayPointId][1], wp_plain_vision[WayPointId][2]);
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newWaypoint = false;
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}
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}
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};
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CreatureAI* GetAI_npc_plains_vision(Creature* pCreature)
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{
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return new npc_plains_visionAI (pCreature);
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}
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/*#####
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#
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######*/
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void AddSC_mulgore()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_skorn_whitecloud";
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newscript->pGossipHello = &GossipHello_npc_skorn_whitecloud;
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newscript->pGossipSelect = &GossipSelect_npc_skorn_whitecloud;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_kyle_frenzied";
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newscript->GetAI = &GetAI_npc_kyle_frenzied;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_plains_vision";
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newscript->GetAI = &GetAI_npc_plains_vision;
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newscript->RegisterSelf();
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}
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