*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,516 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Azshara
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||||
SD%Complete: 90
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||||
SDComment: Quest support: 2744, 3141, 9364, 10994
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||||
SDCategory: Azshara
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||||
EndScriptData */
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||||
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||||
/* ContentData
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||||
mobs_spitelashes
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||||
npc_loramus_thalipedes
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||||
mob_rizzle_sprysprocket
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||||
mob_depth_charge
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||||
EndContentData */
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||||
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||||
#include "ScriptedPch.h"
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#include "World.h"
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||||
#include "WorldPacket.h"
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||||
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||||
/*######
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||||
## mobs_spitelashes
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||||
######*/
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||||
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||||
struct TRINITY_DLL_DECL mobs_spitelashesAI : public ScriptedAI
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||||
{
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||||
mobs_spitelashesAI(Creature *c) : ScriptedAI(c) {}
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||||
|
||||
uint32 morphtimer;
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||||
bool spellhit;
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||||
|
||||
void Reset()
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||||
{
|
||||
morphtimer = 0;
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||||
spellhit = false;
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||||
}
|
||||
|
||||
void EnterCombat(Unit *who) { }
|
||||
|
||||
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
|
||||
{
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||||
if (!spellhit &&
|
||||
Hitter->GetTypeId() == TYPEID_PLAYER &&
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||||
CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE &&
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||||
(Spellkind->Id==118 || Spellkind->Id== 12824 || Spellkind->Id== 12825 || Spellkind->Id== 12826))
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{
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||||
spellhit=true;
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DoCast(m_creature, 29124); //become a sheep
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}
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||||
}
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||||
|
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void UpdateAI(const uint32 diff)
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||||
{
|
||||
// we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons
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||||
if (spellhit && morphtimer>=5000)
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{
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m_creature->ForcedDespawn();
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return;
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||||
}
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// walk 5 seconds before summoning
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if (spellhit && morphtimer<5000)
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{
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||||
morphtimer+=diff;
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||||
if (morphtimer>=5000)
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||||
{
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DoCast(m_creature, 28406); //summon copies
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DoCast(m_creature, 6924); //visual explosion
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||||
}
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}
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if (!UpdateVictim())
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return;
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|
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//TODO: add abilities for the different creatures
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DoMeleeAttackIfReady();
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||||
}
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||||
};
|
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CreatureAI* GetAI_mobs_spitelashes(Creature* pCreature)
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||||
{
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return new mobs_spitelashesAI (pCreature);
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}
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||||
|
||||
/*######
|
||||
## npc_loramus_thalipedes
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######*/
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|
||||
#define GOSSIP_HELLO_LT1 "Can you help me?"
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#define GOSSIP_HELLO_LT2 "Tell me your story"
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||||
#define GOSSIP_SELECT_LT1 "Please continue"
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||||
#define GOSSIP_SELECT_LT2 "I do not understand"
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||||
#define GOSSIP_SELECT_LT3 "Indeed"
|
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#define GOSSIP_SELECT_LT4 "I will do this with or your help, Loramus"
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#define GOSSIP_SELECT_LT5 "Yes"
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||||
|
||||
bool GossipHello_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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||||
|
||||
if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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||||
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||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
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||||
pPlayer->CLOSE_GOSSIP_MENU();
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||||
pPlayer->AreaExploredOrEventHappens(2744);
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||||
break;
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
|
||||
pPlayer->SEND_GOSSIP_MENU(1813, pCreature->GetGUID());
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break;
|
||||
case GOSSIP_ACTION_INFO_DEF+21:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
|
||||
pPlayer->SEND_GOSSIP_MENU(1814, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+22:
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||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
|
||||
pPlayer->SEND_GOSSIP_MENU(1815, pCreature->GetGUID());
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||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+23:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
|
||||
pPlayer->SEND_GOSSIP_MENU(1816, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+24:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
|
||||
pPlayer->SEND_GOSSIP_MENU(1817, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+25:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(3141);
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||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*####
|
||||
# mob_rizzle_sprysprocket
|
||||
####*/
|
||||
|
||||
#define MOB_DEPTH_CHARGE 23025
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||||
#define SPELL_RIZZLE_BLACKJACK 39865
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||||
#define SPELL_RIZZLE_ESCAPE 39871
|
||||
#define SPELL_RIZZLE_FROST_GRENADE 40525
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||||
#define SPELL_DEPTH_CHARGE_TRAP 38576
|
||||
#define SPELL_PERIODIC_DEPTH_CHARGE 39912
|
||||
#define SPELL_GIVE_SOUTHFURY_MOONSTONE 39886
|
||||
|
||||
#define SAY_RIZZLE_START -1000245
|
||||
#define SAY_RIZZLE_GRENADE -1000246
|
||||
#define SAY_RIZZLE_FINAL -1000247
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||||
|
||||
#define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go."
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||||
|
||||
//next message must be send to player when Rizzle jump into river, not implemented
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||||
#define MSG_ESCAPE_NOTICE "Rizzle Sprysprocket takes the Southfury moonstone and escapes into the river. Follow her!"
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||||
|
||||
float WPs[58][4] =
|
||||
{
|
||||
//pos_x pos_y pos_z orien
|
||||
{3691.97, -3962.41, 35.9118, 3.67},
|
||||
{3675.02, -3960.49, 35.9118, 3.67},
|
||||
{3653.19, -3958.33, 33.9118, 3.59},
|
||||
{3621.12, -3958.51, 29.9118, 3.48},
|
||||
{3604.86, -3963, 29.9118, 3.48},
|
||||
{3569.94, -3970.25, 29.9118, 3.44},
|
||||
{3541.03, -3975.64, 29.9118, 3.41},
|
||||
{3510.84, -3978.71, 29.9118, 3.41},
|
||||
{3472.7, -3997.07, 29.9118, 3.35},
|
||||
{3439.15, -4014.55, 29.9118, 3.29},
|
||||
{3412.8, -4025.87, 29.9118, 3.25},
|
||||
{3384.95, -4038.04, 29.9118, 3.24},
|
||||
{3346.77, -4052.93, 29.9118, 3.22},
|
||||
{3299.56, -4071.59, 29.9118, 3.20},
|
||||
{3261.22, -4080.38, 30.9118, 3.19},
|
||||
{3220.68, -4083.09, 31.9118, 3.18},
|
||||
{3187.11, -4070.45, 33.9118, 3.16},
|
||||
{3162.78, -4062.75, 33.9118, 3.15},
|
||||
{3136.09, -4050.32, 33.9118, 3.07},
|
||||
{3119.47, -4044.51, 36.0363, 3.07},
|
||||
{3098.95, -4019.8, 33.9118, 3.07},
|
||||
{3073.07, -4011.42, 33.9118, 3.07},
|
||||
{3051.71, -3993.37, 33.9118, 3.02},
|
||||
{3027.52, -3978.6, 33.9118, 3.00},
|
||||
{3003.78, -3960.14, 33.9118, 2.98},
|
||||
{2977.99, -3941.98, 31.9118, 2.96},
|
||||
{2964.57, -3932.07, 30.9118, 2.96},
|
||||
{2947.9, -3921.31, 29.9118, 2.96},
|
||||
{2924.91, -3910.8, 29.9118, 2.94},
|
||||
{2903.04, -3896.42, 29.9118, 2.93},
|
||||
{2884.75, -3874.03, 29.9118, 2.90},
|
||||
{2868.19, -3851.48, 29.9118, 2.82},
|
||||
{2854.62, -3819.72, 29.9118, 2.80},
|
||||
{2825.53, -3790.4, 29.9118, 2.744},
|
||||
{2804.31, -3773.05, 29.9118, 2.71},
|
||||
{2769.78, -3763.57, 29.9118, 2.70},
|
||||
{2727.23, -3745.92, 30.9118, 2.69},
|
||||
{2680.12, -3737.49, 30.9118, 2.67},
|
||||
{2647.62, -3739.94, 30.9118, 2.66},
|
||||
{2616.6, -3745.75, 30.9118, 2.64},
|
||||
{2589.38, -3731.97, 30.9118, 2.61},
|
||||
{2562.94, -3722.35, 31.9118, 2.56},
|
||||
{2521.05, -3716.6, 31.9118, 2.55},
|
||||
{2485.26, -3706.67, 31.9118, 2.51},
|
||||
{2458.93, -3696.67, 31.9118, 2.51},
|
||||
{2432, -3692.03, 31.9118, 2.46},
|
||||
{2399.59, -3681.97, 31.9118, 2.45},
|
||||
{2357.75, -3666.6, 31.9118, 2.44},
|
||||
{2311.99, -3656.88, 31.9118, 2.94},
|
||||
{2263.41, -3649.55, 31.9118, 3.02},
|
||||
{2209.05, -3641.76, 31.9118, 2.99},
|
||||
{2164.83, -3637.64, 31.9118, 3.15},
|
||||
{2122.42, -3639, 31.9118, 3.21},
|
||||
{2075.73, -3643.59, 31.9118, 3.22},
|
||||
{2033.59, -3649.52, 31.9118, 3.42},
|
||||
{1985.22, -3662.99, 31.9118, 3.42},
|
||||
{1927.09, -3679.56, 33.9118, 3.42},
|
||||
{1873.57, -3695.32, 33.9118, 3.44}
|
||||
};
|
||||
|
||||
struct TRINITY_DLL_DECL mob_rizzle_sprysprocketAI : public ScriptedAI
|
||||
{
|
||||
mob_rizzle_sprysprocketAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 spellEscape_Timer;
|
||||
uint32 Teleport_Timer;
|
||||
uint32 Check_Timer;
|
||||
uint32 Grenade_Timer;
|
||||
uint32 Must_Die_Timer;
|
||||
uint32 CurrWP;
|
||||
|
||||
uint64 PlayerGUID;
|
||||
|
||||
bool Must_Die;
|
||||
bool Escape;
|
||||
bool ContinueWP;
|
||||
bool Reached;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
spellEscape_Timer = 1300;
|
||||
Teleport_Timer = 3500;
|
||||
Check_Timer = 10000;
|
||||
Grenade_Timer = 30000;
|
||||
Must_Die_Timer = 3000;
|
||||
CurrWP = 0;
|
||||
|
||||
PlayerGUID = 0;
|
||||
|
||||
Must_Die = false;
|
||||
Escape = false;
|
||||
ContinueWP = false;
|
||||
Reached = false;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (Must_Die)
|
||||
if (Must_Die_Timer <= diff)
|
||||
{
|
||||
m_creature->ForcedDespawn();
|
||||
return;
|
||||
} else Must_Die_Timer -= diff;
|
||||
|
||||
if (!Escape)
|
||||
{
|
||||
if (!PlayerGUID)
|
||||
return;
|
||||
|
||||
if (spellEscape_Timer <= diff)
|
||||
{
|
||||
DoCast(m_creature, SPELL_RIZZLE_ESCAPE, false);
|
||||
spellEscape_Timer = 10000;
|
||||
} else spellEscape_Timer -= diff;
|
||||
|
||||
if (Teleport_Timer <= diff)
|
||||
{
|
||||
//temp solution - unit can't be teleported by core using spelleffect 5, only players
|
||||
Map* pMap = m_creature->GetMap();
|
||||
if (pMap)
|
||||
{
|
||||
pMap->CreatureRelocation(m_creature, 3706.39, -3969.15, 35.9118, 0);
|
||||
m_creature->AI_SendMoveToPacket(3706.39, -3969.15, 35.9118, 0, 0, 0);
|
||||
}
|
||||
//begin swimming and summon depth charges
|
||||
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
|
||||
SendText(MSG_ESCAPE_NOTICE, pPlayer);
|
||||
DoCast(m_creature, SPELL_PERIODIC_DEPTH_CHARGE);
|
||||
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
|
||||
m_creature->SetSpeed(MOVE_RUN, 0.85f, true);
|
||||
m_creature->GetMotionMaster()->MovementExpired();
|
||||
m_creature->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
|
||||
Escape = true;
|
||||
} else Teleport_Timer -= diff;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (ContinueWP)
|
||||
{
|
||||
m_creature->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
|
||||
ContinueWP = false;
|
||||
}
|
||||
|
||||
if (Grenade_Timer <= diff)
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
|
||||
if (pPlayer)
|
||||
{
|
||||
DoScriptText(SAY_RIZZLE_GRENADE, m_creature, pPlayer);
|
||||
DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true);
|
||||
}
|
||||
Grenade_Timer = 30000;
|
||||
} else Grenade_Timer -= diff;
|
||||
|
||||
if (Check_Timer <= diff)
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
|
||||
if (!pPlayer)
|
||||
{
|
||||
m_creature->ForcedDespawn();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_creature->IsWithinDist(pPlayer, 10) && m_creature->GetPositionX() > pPlayer->GetPositionX() && !Reached)
|
||||
{
|
||||
DoScriptText(SAY_RIZZLE_FINAL, m_creature);
|
||||
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 1);
|
||||
m_creature->setFaction(35);
|
||||
m_creature->GetMotionMaster()->MoveIdle();
|
||||
m_creature->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE);
|
||||
Reached = true;
|
||||
}
|
||||
|
||||
Check_Timer = 1000;
|
||||
} else Check_Timer -= diff;
|
||||
|
||||
}
|
||||
|
||||
void SendText(const char *text, Player* pPlayer)
|
||||
{
|
||||
WorldPacket data(SMSG_SERVER_MESSAGE, 0); // guess size
|
||||
data << text;
|
||||
if (pPlayer)
|
||||
pPlayer->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void AttackStart(Unit *who)
|
||||
{
|
||||
if (!who || PlayerGUID)
|
||||
return;
|
||||
|
||||
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
PlayerGUID = who->GetGUID();
|
||||
DoScriptText(SAY_RIZZLE_START, m_creature);
|
||||
DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) {}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
if (id == 57)
|
||||
{
|
||||
m_creature->ForcedDespawn();
|
||||
return;
|
||||
}
|
||||
|
||||
++CurrWP;
|
||||
ContinueWP = true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
bool GossipHello_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(10811, pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pCreature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
|
||||
CAST_AI(mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die_Timer = 3000;
|
||||
CAST_AI(mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_mob_rizzle_sprysprocket(Creature* pCreature)
|
||||
{
|
||||
return new mob_rizzle_sprysprocketAI (pCreature);
|
||||
}
|
||||
|
||||
/*####
|
||||
# mob_depth_charge
|
||||
####*/
|
||||
|
||||
struct TRINITY_DLL_DECL mob_depth_chargeAI : public ScriptedAI
|
||||
{
|
||||
mob_depth_chargeAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
bool we_must_die;
|
||||
uint32 must_die_timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
|
||||
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
we_must_die = false;
|
||||
must_die_timer = 1000;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (we_must_die)
|
||||
if (must_die_timer <= diff)
|
||||
{
|
||||
m_creature->ForcedDespawn();
|
||||
} else must_die_timer -= diff;
|
||||
return;
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
{
|
||||
if (!who)
|
||||
return;
|
||||
|
||||
if (who->GetTypeId() == TYPEID_PLAYER && m_creature->IsWithinDistInMap(who, 5))
|
||||
{
|
||||
DoCast(who, SPELL_DEPTH_CHARGE_TRAP);
|
||||
we_must_die = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void AttackStart(Unit *who)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_mob_depth_charge(Creature* pCreature)
|
||||
{
|
||||
return new mob_depth_chargeAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_azshara()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mobs_spitelashes";
|
||||
newscript->GetAI = &GetAI_mobs_spitelashes;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_loramus_thalipedes";
|
||||
newscript->pGossipHello = &GossipHello_npc_loramus_thalipedes;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_loramus_thalipedes;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_rizzle_sprysprocket";
|
||||
newscript->GetAI = &GetAI_mob_rizzle_sprysprocket;
|
||||
newscript->pGossipHello = &GossipHello_mob_rizzle_sprysprocket;
|
||||
newscript->pGossipSelect = &GossipSelect_mob_rizzle_sprysprocket;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_depth_charge";
|
||||
newscript->GetAI = &GetAI_mob_depth_charge;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user