*Integrate Script system to Core

-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-19 11:36:05 +01:00
parent f5dea61b66
commit 0cc053ea4d
601 changed files with 3908 additions and 7245 deletions
+168
View File
@@ -0,0 +1,168 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Wetlands
SD%Complete: 80
SDComment: Quest support: 1249
SDCategory: Wetlands
EndScriptData */
/* ContentData
npc_mikhail
npc_tapoke_slim_jahn
EndContentData */
#include "ScriptedPch.h"
#include "ScriptedEscortAI.h"
/*######
## npc_tapoke_slim_jahn
######*/
enum eTapokeSlim
{
QUEST_MISSING_DIPLO_PT11 = 1249,
FACTION_ENEMY = 168,
SPELL_STEALTH = 1785,
SPELL_CALL_FRIENDS = 16457, //summons 1x friend
NPC_SLIMS_FRIEND = 4971,
NPC_TAPOKE_SLIM_JAHN = 4962
};
struct TRINITY_DLL_DECL npc_tapoke_slim_jahnAI : public npc_escortAI
{
npc_tapoke_slim_jahnAI(Creature* pCreature) : npc_escortAI(pCreature) { }
bool m_bFriendSummoned;
void Reset()
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
m_bFriendSummoned = false;
}
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
{
case 2:
if (m_creature->HasStealthAura())
m_creature->RemoveAurasDueToSpell(SPELL_AURA_MOD_STEALTH);
SetRun();
m_creature->setFaction(FACTION_ENEMY);
break;
}
}
void Aggro(Unit* pWho)
{
Player* pPlayer = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && pPlayer)
{
for (uint8 i = 0; i < 3; ++i)
DoCast(m_creature, SPELL_CALL_FRIENDS, true);
m_bFriendSummoned = true;
}
}
void JustSummoned(Creature* pSummoned)
{
if (Player* pPlayer = GetPlayerForEscort())
pSummoned->AI()->AttackStart(pPlayer);
}
void AttackedBy(Unit* pAttacker)
{
if (m_creature->getVictim())
return;
if (m_creature->IsFriendlyTo(pAttacker))
return;
AttackStart(pAttacker);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (m_creature->GetHealth()*100 < m_creature->GetMaxHealth()*20)
{
if (Player* pPlayer = GetPlayerForEscort())
{
if (pPlayer->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, m_creature);
uiDamage = 0;
me->RestoreFaction();
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop(true);
SetRun(false);
}
}
}
};
CreatureAI* GetAI_npc_tapoke_slim_jahn(Creature* pCreature)
{
return new npc_tapoke_slim_jahnAI(pCreature);
}
/*######
## npc_mikhail
######*/
bool QuestAccept_npc_mikhail(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
{
Creature* pSlim = pCreature->FindNearestCreature(NPC_TAPOKE_SLIM_JAHN, 25.0f);
if (!pSlim)
return false;
if (!pSlim->HasStealthAura())
pSlim->CastSpell(pSlim, SPELL_STEALTH, true);
if (npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahnAI, pSlim->AI()))
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
}
return false;
}
/*######
## AddSC
######*/
void AddSC_wetlands()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_tapoke_slim_jahn";
newscript->GetAI = &GetAI_npc_tapoke_slim_jahn;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_mikhail";
newscript->pQuestAccept = &QuestAccept_npc_mikhail;
newscript->RegisterSelf();
}