*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
This commit is contained in:
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Western_Plaguelands
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SD%Complete: 90
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SDComment: Quest support: 5216, 5219, 5222, 5225, 5229, 5231, 5233, 5235. To obtain Vitreous Focuser (could use more spesifics about gossip items)
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SDCategory: Western Plaguelands
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EndScriptData */
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/* ContentData
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npcs_dithers_and_arbington
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npc_myranda_the_hag
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npc_the_scourge_cauldron
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EndContentData */
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#include "ScriptedPch.h"
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/*######
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## npcs_dithers_and_arbington
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######*/
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#define GOSSIP_HDA1 "What does the Felstone Field Cauldron need?"
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#define GOSSIP_HDA2 "What does the Dalson's Tears Cauldron need?"
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#define GOSSIP_HDA3 "What does the Writhing Haunt Cauldron need?"
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#define GOSSIP_HDA4 "What does the Gahrron's Withering Cauldron need?"
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#define GOSSIP_SDA1 "Thanks, i need a Vitreous Focuser"
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bool GossipHello_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestRewardStatus(5237) || pPlayer->GetQuestRewardStatus(5238))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->SEND_GOSSIP_MENU(3985, pCreature->GetGUID());
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}else
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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switch(uiAction)
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{
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case GOSSIP_ACTION_TRADE:
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3980, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3981, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3982, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3983, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, 17529, false);
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break;
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}
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return true;
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}
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/*######
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## npc_myranda_the_hag
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######*/
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enum eMyranda
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{
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QUEST_SUBTERFUGE = 5862,
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QUEST_IN_DREAMS = 5944,
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SPELL_SCARLET_ILLUSION = 17961
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};
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#define GOSSIP_ITEM_ILLUSION "I am ready for the illusion, Myranda."
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bool GossipHello_npc_myranda_the_hag(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
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!pPlayer->GetQuestRewardStatus(QUEST_IN_DREAMS) && !pPlayer->HasAura(SPELL_SCARLET_ILLUSION))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(4773, pCreature->GetGUID());
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return true;
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}
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else
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_myranda_the_hag(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_SCARLET_ILLUSION, false);
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}
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return true;
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}
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/*######
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## npc_the_scourge_cauldron
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######*/
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struct TRINITY_DLL_DECL npc_the_scourge_cauldronAI : public ScriptedAI
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{
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npc_the_scourge_cauldronAI(Creature *c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit* who) {}
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void DoDie()
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{
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//summoner dies here
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m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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//override any database `spawntimesecs` to prevent duplicated summons
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uint32 rTime = m_creature->GetRespawnDelay();
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if (rTime<600)
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m_creature->SetRespawnDelay(600);
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}
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void MoveInLineOfSight(Unit *who)
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{
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if (!who || who->GetTypeId() != TYPEID_PLAYER)
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return;
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if (who->GetTypeId() == TYPEID_PLAYER)
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{
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switch(m_creature->GetAreaId())
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{
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case 199: //felstone
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if (CAST_PLR(who)->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE)
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{
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m_creature->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 200: //dalson
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if (CAST_PLR(who)->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE)
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{
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m_creature->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 201: //gahrron
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if (CAST_PLR(who)->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE)
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{
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m_creature->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
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DoDie();
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}
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break;
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case 202: //writhing
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if (CAST_PLR(who)->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE)
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{
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m_creature->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
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DoDie();
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}
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break;
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}
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}
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}
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};
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CreatureAI* GetAI_npc_the_scourge_cauldron(Creature* pCreature)
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{
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return new npc_the_scourge_cauldronAI (pCreature);
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}
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/*######
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##
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######*/
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void AddSC_western_plaguelands()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npcs_dithers_and_arbington";
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newscript->pGossipHello = &GossipHello_npcs_dithers_and_arbington;
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newscript->pGossipSelect = &GossipSelect_npcs_dithers_and_arbington;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_myranda_the_hag";
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newscript->pGossipHello = &GossipHello_npc_myranda_the_hag;
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newscript->pGossipSelect = &GossipSelect_npc_myranda_the_hag;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_the_scourge_cauldron";
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newscript->GetAI = &GetAI_npc_the_scourge_cauldron;
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newscript->RegisterSelf();
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}
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