*Integrate Script system to Core

-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-19 11:36:05 +01:00
parent f5dea61b66
commit 0cc053ea4d
601 changed files with 3908 additions and 7245 deletions
@@ -0,0 +1,185 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Eastern_Plaguelands
SD%Complete: 100
SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
SDCategory: Eastern Plaguelands
EndScriptData */
/* ContentData
mobs_ghoul_flayer
npc_augustus_the_touched
npc_darrowshire_spirit
npc_tirion_fordring
EndContentData */
#include "ScriptedPch.h"
//id8530 - cannibal ghoul
//id8531 - gibbering ghoul
//id8532 - diseased flayer
struct TRINITY_DLL_DECL mobs_ghoul_flayerAI : public ScriptedAI
{
mobs_ghoul_flayerAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* who) {}
void JustDied(Unit* Killer)
{
if (Killer->GetTypeId() == TYPEID_PLAYER)
m_creature->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
}
};
CreatureAI* GetAI_mobs_ghoul_flayer(Creature* pCreature)
{
return new mobs_ghoul_flayerAI (pCreature);
}
/*######
## npc_augustus_the_touched
######*/
bool GossipHello_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
/*######
## npc_darrowshire_spirit
######*/
#define SPELL_SPIRIT_SPAWNIN 17321
struct TRINITY_DLL_DECL npc_darrowshire_spiritAI : public ScriptedAI
{
npc_darrowshire_spiritAI(Creature *c) : ScriptedAI(c) {}
void Reset()
{
DoCast(m_creature, SPELL_SPIRIT_SPAWNIN);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit *who) {}
};
CreatureAI* GetAI_npc_darrowshire_spirit(Creature* pCreature)
{
return new npc_darrowshire_spiritAI (pCreature);
}
bool GossipHello_npc_darrowshire_spirit(Player* pPlayer, Creature* pCreature)
{
pPlayer->SEND_GOSSIP_MENU(3873, pCreature->GetGUID());
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return true;
}
/*######
## npc_tirion_fordring
######*/
#define GOSSIP_HELLO "I am ready to hear your tale, Tirion."
#define GOSSIP_SELECT1 "Thank you, Tirion. What of your identity?"
#define GOSSIP_SELECT2 "That is terrible."
#define GOSSIP_SELECT3 "I will, Tirion."
bool GossipHello_npc_tirion_fordring(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_tirion_fordring(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(4493, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(4494, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(4495, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(5742);
break;
}
return true;
}
void AddSC_eastern_plaguelands()
{
Script *newscript;
newscript = new Script;
newscript->Name = "mobs_ghoul_flayer";
newscript->GetAI = &GetAI_mobs_ghoul_flayer;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_augustus_the_touched";
newscript->pGossipHello = &GossipHello_npc_augustus_the_touched;
newscript->pGossipSelect = &GossipSelect_npc_augustus_the_touched;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_darrowshire_spirit";
newscript->GetAI = &GetAI_npc_darrowshire_spirit;
newscript->pGossipHello = &GossipHello_npc_darrowshire_spirit;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_tirion_fordring";
newscript->pGossipHello = &GossipHello_npc_tirion_fordring;
newscript->pGossipSelect = &GossipSelect_npc_tirion_fordring;
newscript->RegisterSelf();
}