*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
This commit is contained in:
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Eastern_Plaguelands
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SD%Complete: 100
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SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
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SDCategory: Eastern Plaguelands
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EndScriptData */
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/* ContentData
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mobs_ghoul_flayer
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npc_augustus_the_touched
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npc_darrowshire_spirit
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npc_tirion_fordring
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EndContentData */
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#include "ScriptedPch.h"
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//id8530 - cannibal ghoul
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//id8531 - gibbering ghoul
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//id8532 - diseased flayer
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struct TRINITY_DLL_DECL mobs_ghoul_flayerAI : public ScriptedAI
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{
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mobs_ghoul_flayerAI(Creature *c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit* who) {}
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void JustDied(Unit* Killer)
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{
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if (Killer->GetTypeId() == TYPEID_PLAYER)
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m_creature->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
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}
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};
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CreatureAI* GetAI_mobs_ghoul_flayer(Creature* pCreature)
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{
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return new mobs_ghoul_flayerAI (pCreature);
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}
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/*######
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## npc_augustus_the_touched
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######*/
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bool GossipHello_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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}
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/*######
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## npc_darrowshire_spirit
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######*/
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#define SPELL_SPIRIT_SPAWNIN 17321
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struct TRINITY_DLL_DECL npc_darrowshire_spiritAI : public ScriptedAI
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{
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npc_darrowshire_spiritAI(Creature *c) : ScriptedAI(c) {}
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void Reset()
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{
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DoCast(m_creature, SPELL_SPIRIT_SPAWNIN);
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m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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}
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void EnterCombat(Unit *who) {}
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};
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CreatureAI* GetAI_npc_darrowshire_spirit(Creature* pCreature)
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{
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return new npc_darrowshire_spiritAI (pCreature);
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}
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bool GossipHello_npc_darrowshire_spirit(Player* pPlayer, Creature* pCreature)
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{
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pPlayer->SEND_GOSSIP_MENU(3873, pCreature->GetGUID());
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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return true;
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}
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/*######
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## npc_tirion_fordring
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######*/
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#define GOSSIP_HELLO "I am ready to hear your tale, Tirion."
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#define GOSSIP_SELECT1 "Thank you, Tirion. What of your identity?"
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#define GOSSIP_SELECT2 "That is terrible."
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#define GOSSIP_SELECT3 "I will, Tirion."
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bool GossipHello_npc_tirion_fordring(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_tirion_fordring(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(4493, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(4494, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->SEND_GOSSIP_MENU(4495, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(5742);
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break;
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}
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return true;
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}
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void AddSC_eastern_plaguelands()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "mobs_ghoul_flayer";
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newscript->GetAI = &GetAI_mobs_ghoul_flayer;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_augustus_the_touched";
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newscript->pGossipHello = &GossipHello_npc_augustus_the_touched;
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newscript->pGossipSelect = &GossipSelect_npc_augustus_the_touched;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_darrowshire_spirit";
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newscript->GetAI = &GetAI_npc_darrowshire_spirit;
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newscript->pGossipHello = &GossipHello_npc_darrowshire_spirit;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_tirion_fordring";
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newscript->pGossipHello = &GossipHello_npc_tirion_fordring;
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newscript->pGossipSelect = &GossipSelect_npc_tirion_fordring;
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newscript->RegisterSelf();
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}
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