*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#ifndef SC_PRECOMPILED_H
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#define SC_PRECOMPILED_H
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#include "ScriptMgr.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GameEventMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Unit.h"
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#include "GameObject.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedInstance.h"
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#include "CombatAI.h"
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#include "PassiveAI.h"
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#include "Chat.h"
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#include "DBCStructure.h"
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#include "DBCStores.h"
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#ifdef WIN32
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#include <windows.h>
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/*BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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return true;
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}*/
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#endif
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#endif
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