*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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@@ -27,6 +27,7 @@
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#include "Pet.h"
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#include "TemporarySummon.h"
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#include "CreatureAIFactory.h"
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#include "ScriptMgr.h"
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INSTANTIATE_SINGLETON_1(CreatureAIRegistry);
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INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry);
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@@ -43,7 +44,7 @@ namespace FactorySelector
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//scriptname in db
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if(!ai_factory)
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if(CreatureAI* scriptedAI = Script->GetAI(creature))
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if(CreatureAI* scriptedAI = sScriptMgr.GetAI(creature))
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return scriptedAI;
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// AIname in db
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