*Integrate Script system to Core

-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-19 11:36:05 +01:00
parent f5dea61b66
commit 0cc053ea4d
601 changed files with 3908 additions and 7245 deletions
+2 -1
View File
@@ -27,6 +27,7 @@
#include "Pet.h"
#include "TemporarySummon.h"
#include "CreatureAIFactory.h"
#include "ScriptMgr.h"
INSTANTIATE_SINGLETON_1(CreatureAIRegistry);
INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry);
@@ -43,7 +44,7 @@ namespace FactorySelector
//scriptname in db
if(!ai_factory)
if(CreatureAI* scriptedAI = Script->GetAI(creature))
if(CreatureAI* scriptedAI = sScriptMgr.GetAI(creature))
return scriptedAI;
// AIname in db