Core/Spells: Fixed weapon dependent damage mods for players as well as autohit damage mods for NPCs and pets. This fixes also meta sockel effects. Also fixed displaying the correct values in the char info. I also took care of applying and unapplying the weapon based damage mods when the player is being disarmed and equips/unequips his weapon.
Fixes #178, #418, #1276, #259 and possible a few other issues.
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@@ -2553,12 +2553,10 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
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return;
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}
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// if disarm aura is to be removed, remove the flag first to reapply damage/aura mods
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if (!apply)
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target->RemoveFlag(field, flag);
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if (apply)
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target->SetFlag(field, flag);
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// Handle damage modification, shapeshifted druids are not affected
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if (target->GetTypeId() == TYPEID_PLAYER && !target->IsInFeralForm())
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{
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@@ -2567,10 +2565,17 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
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uint8 attacktype = Player::GetAttackBySlot(slot);
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if (attacktype < MAX_ATTACK)
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{
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target->ToPlayer()->_ApplyWeaponDamage(slot, pItem->GetTemplate(), NULL, !apply);
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target->ToPlayer()->_ApplyWeaponDependentAuraMods(pItem, WeaponAttackType(attacktype), !apply);
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}
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}
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}
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// if disarm effects should be applied, wait to set flag until damage mods are unapplied
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if (apply)
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target->SetFlag(field, flag);
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if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->GetCurrentEquipmentId())
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target->UpdateDamagePhysical(attType);
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}
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@@ -4499,8 +4504,9 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8
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if (!target)
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return;
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if (target->HasItemFitToSpellRequirements(GetSpellInfo()))
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target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, GetAmount() / 100.0f, apply);
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for(int i = 0; i < MAX_ATTACK; ++i)
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if(Item* item = target->GetWeaponForAttack(WeaponAttackType(i),false))
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target->_ApplyWeaponDependentAuraDamageMod(item, WeaponAttackType(i), this, apply);
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}
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void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
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