Core/Logs: Added some more log informations to certain logs
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@@ -918,7 +918,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
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if (!info)
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{
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sLog->outError("Player have incorrect race/class pair. Can't be loaded.");
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sLog->outError("Player (Name %s) have incorrect race/class pair (Race %u, Class %u). Can't be loaded.", createInfo->Race, createInfo->Class, m_name.c_str());
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return false;
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}
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@@ -18141,7 +18141,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
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PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
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if (!info)
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{
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sLog->outError("Player have incorrect race/class pair. Can't be loaded.");
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sLog->outError("Player (Name %s) have incorrect race/class pair (Race: %u, Class %u). Can't be loaded.", GetName(), getRace(), getClass());
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return false;
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}
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@@ -653,17 +653,21 @@ class ObjectMgr
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PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
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{
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if (class_ >= MAX_CLASSES) return NULL;
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if (class_ >= MAX_CLASSES)
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return NULL;
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return &playerClassInfo[class_];
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}
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void GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const;
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PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
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{
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if (race >= MAX_RACES) return NULL;
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if (class_ >= MAX_CLASSES) return NULL;
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if (race >= MAX_RACES)
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return NULL;
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if (class_ >= MAX_CLASSES)
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return NULL;
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PlayerInfo const* info = &playerInfo[race][class_];
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if (info->displayId_m == 0 || info->displayId_f == 0) return NULL;
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if (info->displayId_m == 0 || info->displayId_f == 0)
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return NULL;
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return info;
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}
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void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
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@@ -67,7 +67,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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ASSERT(oldMap);
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if (GetPlayer()->IsInWorld())
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{
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sLog->outCrash("Player is still in world when teleported from map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
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sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
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oldMap->Remove(GetPlayer(), false);
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}
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