[svn] * Moved Script grid_searchers to core

* Moved an enum from sc_creature.h to CreatureAI.h

--HG--
branch : trunk
This commit is contained in:
Neo2003
2008-10-05 11:56:30 -05:00
parent 1fc73ff41b
commit 0c3db399c5
12 changed files with 187 additions and 196 deletions
+1 -1
View File
@@ -40,7 +40,6 @@ include/precompiled.h \
include/sc_creature.cpp \
include/sc_creature.h \
include/sc_gossip.h \
include/sc_grid_searchers.h \
include/sc_instance.h \
include/sc_item.h \
scripts/areatrigger/areatrigger_scripts.cpp \
@@ -419,3 +418,4 @@ install-data-hook:
fi; \
done
@@ -1567,9 +1567,6 @@
<File
RelativePath="..\include\sc_gossip.h">
</File>
<File
RelativePath="..\include\sc_grid_searchers.h">
</File>
<File
RelativePath="..\include\sc_instance.h">
</File>
@@ -2308,10 +2308,6 @@
RelativePath="..\include\sc_gossip.h"
>
</File>
<File
RelativePath="..\include\sc_grid_searchers.h"
>
</File>
<File
RelativePath="..\include\sc_instance.h"
>
@@ -2306,10 +2306,6 @@
RelativePath="..\include\sc_gossip.h"
>
</File>
<File
RelativePath="..\include\sc_grid_searchers.h"
>
</File>
<File
RelativePath="..\include\sc_instance.h"
>
+6 -1
View File
@@ -6,9 +6,14 @@
#define SC_PRECOMPILED_H
#include "../ScriptMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Unit.h"
#include "GameObject.h"
#include "sc_creature.h"
#include "sc_gossip.h"
#include "sc_grid_searchers.h"
#include "sc_instance.h"
#ifdef WIN32
+9 -9
View File
@@ -513,14 +513,14 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
Unit* pUnit = NULL;
MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
MaNGOS::UnitLastSearcher<MostHPMissingInRange> searcher(pUnit, u_check);
MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(pUnit, u_check);
/*
typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
This means that if we only search grid then we cannot possibly return pets or players so this is safe
*/
TypeContainerVisitor<MaNGOS::UnitLastSearcher<MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap()));
@@ -536,10 +536,10 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
std::list<Creature*> pList;
FriendlyCCedInRange u_check(m_creature, range);
MaNGOS::CreatureListSearcher<FriendlyCCedInRange> searcher(pList, u_check);
MaNGOS::FriendlyCCedInRange u_check(m_creature, range);
MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(pList, u_check);
TypeContainerVisitor<MaNGOS::CreatureListSearcher<FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap()));
@@ -556,10 +556,10 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 s
std::list<Creature*> pList;
FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
MaNGOS::CreatureListSearcher<FriendlyMissingBuffInRange> searcher(pList, u_check);
MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(pList, u_check);
TypeContainerVisitor<MaNGOS::CreatureListSearcher<FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap()));
@@ -8,39 +8,6 @@
#include "CreatureAI.h"
#include "Creature.h"
//Spell targets used by SelectSpell
enum SelectTarget
{
SELECT_TARGET_DONTCARE = 0, //All target types allowed
SELECT_TARGET_SELF, //Only Self casting
SELECT_TARGET_SINGLE_ENEMY, //Only Single Enemy
SELECT_TARGET_AOE_ENEMY, //Only AoE Enemy
SELECT_TARGET_ANY_ENEMY, //AoE or Single Enemy
SELECT_TARGET_SINGLE_FRIEND, //Only Single Friend
SELECT_TARGET_AOE_FRIEND, //Only AoE Friend
SELECT_TARGET_ANY_FRIEND, //AoE or Single Friend
};
//Spell Effects used by SelectSpell
enum SelectEffect
{
SELECT_EFFECT_DONTCARE = 0, //All spell effects allowed
SELECT_EFFECT_DAMAGE, //Spell does damage
SELECT_EFFECT_HEALING, //Spell does healing
SELECT_EFFECT_AURA, //Spell applies an aura
};
//Selection method used by SelectTarget
enum SelectAggroTarget
{
SELECT_TARGET_RANDOM = 0, //Just selects a random target
SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom
SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top
};
struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
{
ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false) {}
@@ -1,131 +0,0 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_GRIDSEARCH_H
#define SC_GRIDSEARCH_H
#include "Unit.h"
#include "GameObject.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
//Used in:
//sc_creature.cpp - DoSelectLowestHpFriendly()
class MostHPMissingInRange
{
public:
MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
{
i_hp = u->GetMaxHealth() - u->GetHealth();
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
uint32 i_hp;
};
//Used in:
//sc_creature.cpp - DoFindFriendlyCC()
class FriendlyCCedInRange
{
public:
FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
(u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
{
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
};
//Used in:
//sc_creature.cpp - DoFindFriendlyMissingBuff()
class FriendlyMissingBuffInRange
{
public:
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
!(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2)))
{
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
uint32 i_spell;
};
//Used in:
//hyjalAI.cpp
class AllFriendlyCreaturesInGrid
{
public:
AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {}
bool operator() (Unit* u)
{
if(u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit))
return true;
return false;
}
private:
Unit const* pUnit;
};
//Used in:
//hyjalAI.cpp
class AllGameObjectsWithEntryInGrid
{
public:
AllGameObjectsWithEntryInGrid(uint32 ent) : entry(ent) {}
bool operator() (GameObject* g)
{
if(g->GetEntry() == entry)
return true;
return false;
}
private:
uint32 entry;
};
class AllCreaturesOfEntryInRange
{
public:
AllCreaturesOfEntryInRange(Unit const* obj, uint32 ent, float ran) : pUnit(obj), entry(ent), range(ran) {}
bool operator() (Unit* u)
{
if(u->GetEntry() == entry && pUnit->IsWithinDistInMap(u, range))
return true;
return false;
}
private:
Unit const* pUnit;
uint32 entry;
float range;
};
#endif
@@ -23,7 +23,6 @@ EndScriptData */
#include "precompiled.h"
#include "def_black_temple.h"
#include "sc_grid_searchers.h"
struct Location
{
@@ -327,9 +326,9 @@ struct MANGOS_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
std::list<Creature*> ChannelerList;
AllCreaturesOfEntryInRange check(m_creature, CREATURE_CHANNELER, 50);
MaNGOS::CreatureListSearcher<AllCreaturesOfEntryInRange> searcher(ChannelerList, check);
TypeContainerVisitor<MaNGOS::CreatureListSearcher<AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
MaNGOS::AllCreaturesOfEntryInRange check(m_creature, CREATURE_CHANNELER, 50);
MaNGOS::CreatureListSearcher<MaNGOS::AllCreaturesOfEntryInRange> searcher(ChannelerList, check);
TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
CellLock<GridReadGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap()));
@@ -316,18 +316,18 @@ void hyjalAI::Retreat()
// First get all creatures.
std::list<Creature*> creatures;
AllFriendlyCreaturesInGrid creature_check(m_creature);
MaNGOS::CreatureListSearcher<AllFriendlyCreaturesInGrid> creature_searcher(creatures, creature_check);
MaNGOS::AllFriendlyCreaturesInGrid creature_check(m_creature);
MaNGOS::CreatureListSearcher<MaNGOS::AllFriendlyCreaturesInGrid> creature_searcher(creatures, creature_check);
TypeContainerVisitor
<MaNGOS::CreatureListSearcher<AllFriendlyCreaturesInGrid>,
<MaNGOS::CreatureListSearcher<MaNGOS::AllFriendlyCreaturesInGrid>,
GridTypeMapContainer> creature_visitor(creature_searcher);
// Then get all Ancient Gem Veins. NOTE: Grid Search will only be able to find those in the grid.
std::list<GameObject*> goList;
AllGameObjectsWithEntryInGrid go_check(185557);
MaNGOS::GameObjectListSearcher<AllGameObjectsWithEntryInGrid> go_search(goList, go_check);
MaNGOS::AllGameObjectsWithEntryInGrid go_check(185557);
MaNGOS::GameObjectListSearcher<MaNGOS::AllGameObjectsWithEntryInGrid> go_search(goList, go_check);
TypeContainerVisitor
<MaNGOS::GameObjectListSearcher<AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search);
<MaNGOS::GameObjectListSearcher<MaNGOS::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search);
CellLock<GridReadGuard> cell_lock(cell, pair);
// Get Creatures
+33
View File
@@ -32,6 +32,39 @@ struct SpellEntry;
#define TIME_INTERVAL_LOOK 5000
#define VISIBILITY_RANGE 10000
//Spell targets used by SelectSpell
enum SelectTarget
{
SELECT_TARGET_DONTCARE = 0, //All target types allowed
SELECT_TARGET_SELF, //Only Self casting
SELECT_TARGET_SINGLE_ENEMY, //Only Single Enemy
SELECT_TARGET_AOE_ENEMY, //Only AoE Enemy
SELECT_TARGET_ANY_ENEMY, //AoE or Single Enemy
SELECT_TARGET_SINGLE_FRIEND, //Only Single Friend
SELECT_TARGET_AOE_FRIEND, //Only AoE Friend
SELECT_TARGET_ANY_FRIEND, //AoE or Single Friend
};
//Spell Effects used by SelectSpell
enum SelectEffect
{
SELECT_EFFECT_DONTCARE = 0, //All spell effects allowed
SELECT_EFFECT_DAMAGE, //Spell does damage
SELECT_EFFECT_HEALING, //Spell does healing
SELECT_EFFECT_AURA, //Spell applies an aura
};
//Selection method used by SelectTarget
enum SelectAggroTarget
{
SELECT_TARGET_RANDOM = 0, //Just selects a random target
SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom
SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top
};
class MANGOS_DLL_SPEC CreatureAI
{
public:
+129
View File
@@ -709,6 +709,31 @@ namespace MaNGOS
Unit* const i_funit;
};
class NearestAssistCreatureInCreatureRangeCheck
{
public:
NearestAssistCreatureInCreatureRangeCheck(Creature* obj,Unit* enemy, float range)
: i_obj(obj), i_enemy(enemy), i_range(range) {}
bool operator()(Creature* u)
{
if(u->getFaction() == i_obj->getFaction() && !u->isInCombat() && !u->GetCharmerOrOwnerGUID() && u->IsHostileTo(i_enemy) && u->isAlive()&& i_obj->IsWithinDistInMap(u, i_range) && i_obj->IsWithinLOSInMap(u))
{
i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
return true;
}
return false;
}
float GetLastRange() const { return i_range; }
private:
Creature* const i_obj;
Unit* const i_enemy;
float i_range;
// prevent clone this object
NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&);
};
class AnyAssistCreatureInRangeCheck
{
public:
@@ -800,6 +825,110 @@ namespace MaNGOS
float i_range;
};
// Searchers used by ScriptedAI
class MostHPMissingInRange
{
public:
MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
{
i_hp = u->GetMaxHealth() - u->GetHealth();
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
uint32 i_hp;
};
class FriendlyCCedInRange
{
public:
FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
(u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
{
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
};
class FriendlyMissingBuffInRange
{
public:
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
!(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2)))
{
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
uint32 i_spell;
};
class AllFriendlyCreaturesInGrid
{
public:
AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {}
bool operator() (Unit* u)
{
if(u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit))
return true;
return false;
}
private:
Unit const* pUnit;
};
class AllGameObjectsWithEntryInGrid
{
public:
AllGameObjectsWithEntryInGrid(uint32 ent) : entry(ent) {}
bool operator() (GameObject* g)
{
if(g->GetEntry() == entry)
return true;
return false;
}
private:
uint32 entry;
};
class AllCreaturesOfEntryInRange
{
public:
AllCreaturesOfEntryInRange(Unit const* obj, uint32 ent, float ran) : pUnit(obj), entry(ent), range(ran) {}
bool operator() (Unit* u)
{
if(u->GetEntry() == entry && pUnit->IsWithinDistInMap(u, range))
return true;
return false;
}
private:
Unit const* pUnit;
uint32 entry;
float range;
};
#ifndef WIN32
template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);