[svn] * Moved Script grid_searchers to core

* Moved an enum from sc_creature.h to CreatureAI.h

--HG--
branch : trunk
This commit is contained in:
Neo2003
2008-10-05 11:56:30 -05:00
parent 1fc73ff41b
commit 0c3db399c5
12 changed files with 187 additions and 196 deletions
+129
View File
@@ -709,6 +709,31 @@ namespace MaNGOS
Unit* const i_funit;
};
class NearestAssistCreatureInCreatureRangeCheck
{
public:
NearestAssistCreatureInCreatureRangeCheck(Creature* obj,Unit* enemy, float range)
: i_obj(obj), i_enemy(enemy), i_range(range) {}
bool operator()(Creature* u)
{
if(u->getFaction() == i_obj->getFaction() && !u->isInCombat() && !u->GetCharmerOrOwnerGUID() && u->IsHostileTo(i_enemy) && u->isAlive()&& i_obj->IsWithinDistInMap(u, i_range) && i_obj->IsWithinLOSInMap(u))
{
i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
return true;
}
return false;
}
float GetLastRange() const { return i_range; }
private:
Creature* const i_obj;
Unit* const i_enemy;
float i_range;
// prevent clone this object
NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&);
};
class AnyAssistCreatureInRangeCheck
{
public:
@@ -800,6 +825,110 @@ namespace MaNGOS
float i_range;
};
// Searchers used by ScriptedAI
class MostHPMissingInRange
{
public:
MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
{
i_hp = u->GetMaxHealth() - u->GetHealth();
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
uint32 i_hp;
};
class FriendlyCCedInRange
{
public:
FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
(u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
{
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
};
class FriendlyMissingBuffInRange
{
public:
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
!(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2)))
{
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
uint32 i_spell;
};
class AllFriendlyCreaturesInGrid
{
public:
AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {}
bool operator() (Unit* u)
{
if(u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit))
return true;
return false;
}
private:
Unit const* pUnit;
};
class AllGameObjectsWithEntryInGrid
{
public:
AllGameObjectsWithEntryInGrid(uint32 ent) : entry(ent) {}
bool operator() (GameObject* g)
{
if(g->GetEntry() == entry)
return true;
return false;
}
private:
uint32 entry;
};
class AllCreaturesOfEntryInRange
{
public:
AllCreaturesOfEntryInRange(Unit const* obj, uint32 ent, float ran) : pUnit(obj), entry(ent), range(ran) {}
bool operator() (Unit* u)
{
if(u->GetEntry() == entry && pUnit->IsWithinDistInMap(u, range))
return true;
return false;
}
private:
Unit const* pUnit;
uint32 entry;
float range;
};
#ifndef WIN32
template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);