[7340] Prevent standup at save in result unexpected packet send to client. Author: aerione_alt
--HG-- branch : trunk
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@@ -213,9 +213,9 @@ enum BattleGroundWinner
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enum BattleGroundTeamId
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{
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BG_TEAM_ALLIANCE = 0,
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BG_TEAM_HORDE = 1,
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BG_TEAMS_COUNT = 2
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BG_TEAM_HORDE = 1
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};
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#define BG_TEAMS_COUNT 2
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enum BattleGroundJoinError
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{
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+1
-2
@@ -15985,8 +15985,7 @@ void Player::SaveToDB()
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uint32 tmp_displayid = GetDisplayId();
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// Set player sit state to standing on save, also stealth and shifted form
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SetStandState(UNIT_STAND_STATE_STAND); // stand state
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RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // stand flags?
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SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
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SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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SetDisplayId(GetNativeDisplayId());
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@@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7337"
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#define REVISION_NR "7340"
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#endif // __REVISION_NR_H__
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