[7340] Prevent standup at save in result unexpected packet send to client. Author: aerione_alt

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-27 12:20:33 -06:00
parent 00b7908c51
commit 0c0fe3185f
3 changed files with 4 additions and 5 deletions
+2 -2
View File
@@ -213,9 +213,9 @@ enum BattleGroundWinner
enum BattleGroundTeamId
{
BG_TEAM_ALLIANCE = 0,
BG_TEAM_HORDE = 1,
BG_TEAMS_COUNT = 2
BG_TEAM_HORDE = 1
};
#define BG_TEAMS_COUNT 2
enum BattleGroundJoinError
{
+1 -2
View File
@@ -15985,8 +15985,7 @@ void Player::SaveToDB()
uint32 tmp_displayid = GetDisplayId();
// Set player sit state to standing on save, also stealth and shifted form
SetStandState(UNIT_STAND_STATE_STAND); // stand state
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // stand flags?
SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
SetDisplayId(GetNativeDisplayId());
+1 -1
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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7337"
#define REVISION_NR "7340"
#endif // __REVISION_NR_H__