Core/Spells: Implemented multiple spell power costs
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@@ -250,7 +250,7 @@ struct ScriptedAI : public CreatureAI
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bool HealthAbovePct(uint32 pct) const { return me->HealthAbovePct(pct); }
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//Returns spells that meet the specified criteria from the creatures spell list
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SpellInfo const* SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect);
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SpellInfo const* SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect);
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void SetEquipmentSlots(bool loadDefault, int32 mainHand = EQUIP_NO_CHANGE, int32 offHand = EQUIP_NO_CHANGE, int32 ranged = EQUIP_NO_CHANGE);
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