Core/Misc: Change creatures and gameobject phasemask from 16 to 32 bits
Signed-off-by: Nay <[email protected]>
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@@ -1339,7 +1339,7 @@ CREATE TABLE `corpse` (
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`posZ` float NOT NULL DEFAULT '0',
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`orientation` float NOT NULL DEFAULT '0',
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`mapId` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'Map Identifier',
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`phaseMask` smallint(5) unsigned NOT NULL DEFAULT '1',
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`phaseMask` int(10) unsigned NOT NULL DEFAULT '1',
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`displayId` int(10) unsigned NOT NULL DEFAULT '0',
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`itemCache` text NOT NULL,
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`bytes1` int(10) unsigned NOT NULL DEFAULT '0',
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