Core/DBLayer: More type fixes
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@@ -427,7 +427,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
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result = CharacterDatabase.Query(stmt);
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if (result)
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inv_count = (*result)[0].GetUInt32();
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inv_count = (*result)[0].GetUInt64();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY);
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stmt->setUInt32(0, item_id);
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@@ -476,7 +476,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
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result = CharacterDatabase.Query(stmt);
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if (result)
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mail_count = (*result)[0].GetUInt32();
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mail_count = (*result)[0].GetUInt64();
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if (count > 0)
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{
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@@ -523,7 +523,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
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result = CharacterDatabase.Query(stmt);
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if (result)
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auc_count = (*result)[0].GetUInt32();
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auc_count = (*result)[0].GetUInt64();
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if (count > 0)
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{
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@@ -560,7 +560,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
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result = CharacterDatabase.Query(stmt);
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if (result)
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guild_count = (*result)[0].GetUInt32();
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guild_count = (*result)[0].GetUInt64();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY);
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stmt->setUInt32(0, item_id);
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@@ -138,7 +138,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
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if (result)
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{
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Field* fields = result->Fetch();
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mails_count = fields[0].GetUInt32();
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mails_count = fields[0].GetUInt64();
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL);
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@@ -65,6 +65,8 @@ GmTicket::~GmTicket() { }
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bool GmTicket::LoadFromDB(Field* fields)
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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// ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed
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uint8 index = 0;
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_id = fields[ index].GetUInt32();
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_playerGuid = MAKE_NEW_GUID(fields[++index].GetUInt32(), 0, HIGHGUID_PLAYER);
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@@ -87,6 +89,8 @@ bool GmTicket::LoadFromDB(Field* fields)
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void GmTicket::SaveToDB(SQLTransaction& trans) const
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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// ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed
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uint8 index = 0;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GM_TICKET);
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stmt->setUInt32( index, _id);
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