Finally properly fix phased game event saving.
--HG-- branch : trunk
This commit is contained in:
@@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id)
|
|||||||
CharacterDatabase.BeginTransaction();
|
CharacterDatabase.BeginTransaction();
|
||||||
CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
|
CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
|
||||||
if(mGameEvent[event_id].nextstart)
|
if(mGameEvent[event_id].nextstart)
|
||||||
CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
|
CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
|
||||||
else
|
else
|
||||||
CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
|
CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
|
||||||
CharacterDatabase.CommitTransaction();
|
CharacterDatabase.CommitTransaction();
|
||||||
|
|||||||
Reference in New Issue
Block a user