Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interface, it is not required by caller side. Also remove extra function call to GetScriptId in scripts
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@@ -1361,6 +1361,5 @@ class ObjectMgr
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// scripting access functions
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bool LoadTrinityStrings(char const* table, int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
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uint32 GetScriptId(const char *name);
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#endif
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