Core/Spells: Fix warrior stances save after death/logout

This commit is contained in:
tobmaps
2011-05-25 20:29:06 +07:00
parent ca8eb707d7
commit 0b557f02b2
@@ -1815,9 +1815,6 @@ void Player::setDeathState(DeathState s)
clearResurrectRequestData();
// remove form before other mods to prevent incorrect stats calculation
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
@@ -1842,14 +1839,8 @@ void Player::setDeathState(DeathState s)
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
if (isAlive() && !cur)
{
//clear aura case after resurrection by another way (spells will be applied before next death)
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
// restore default warrior stance
if (getClass() == CLASS_WARRIOR)
CastSpell(this, 2457, true);
}
}
bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
@@ -17144,9 +17135,6 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
}
while (result->NextRow());
}
if (getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
CastSpell(this, 2457, true);
}
void Player::_LoadGlyphAuras()