Core/Vehicles: Add more immunes to mechanical vehicles

This commit is contained in:
tobmaps
2011-07-15 20:17:55 +07:00
parent 37185c7749
commit 0b40d39dcf
+3 -1
View File
@@ -158,6 +158,8 @@ void Vehicle::ApplyAllImmunities()
{
// Heal & dispel ...
_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL, true);
_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_PCT, true);
_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_DISPEL, true);
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_HEAL, true);
// ... Shield & Immunity grant spells ...
@@ -167,7 +169,7 @@ void Vehicle::ApplyAllImmunities()
_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHIELD, true);
_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD , true);
// ... Resistance, Split damage, Speed Increase, ...
// ... Resistance, Split damage, Change stats ...
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_DAMAGE_SHIELD, true);
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SPLIT_DAMAGE_PCT, true);
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_RESISTANCE, true);