* To make the game easier, we have decided to remove all movement from NPCs
* If we get the positive response we are expecting, we will remove spells * next. * Just imagine, finally being able to get that T10 gear you wanted! * Thanks to Nayre for the idea * Thanks to Machiavelli and Trazom for help implementing --HG-- branch : trunk
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@@ -277,3 +277,4 @@ template bool TargetedMovementGenerator<Creature>::Update(Creature &, const uint
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template Unit* TargetedMovementGenerator<Player>::GetTarget() const;
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template Unit* TargetedMovementGenerator<Creature>::GetTarget() const;
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