Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!) --HG-- branch : trunk
This commit is contained in:
@@ -18,78 +18,41 @@ endif()
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# Create game-libary
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set(game_STAT_SRCS
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Accounts/AccountMgr.cpp
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Accounts/AccountMgr.h
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Achievements/AchievementMgr.h
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Achievements/AchievementMgr.cpp
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Addons/AddonMgr.cpp
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Addons/AddonMgr.h
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AI/CoreAI/CombatAI.cpp
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AI/CoreAI/CombatAI.h
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AI/CoreAI/GuardAI.cpp
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AI/CoreAI/GuardAI.h
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AI/CoreAI/PassiveAI.cpp
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AI/CoreAI/PassiveAI.h
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AI/CoreAI/PetAI.cpp
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AI/CoreAI/PetAI.h
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AI/CoreAI/ReactorAI.cpp
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AI/CoreAI/ReactorAI.h
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AI/CoreAI/TotemAI.cpp
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AI/CoreAI/TotemAI.h
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AI/CoreAI/UnitAI.cpp
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AI/CoreAI/UnitAI.h
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AI/EventAI/CreatureEventAI.cpp
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AI/EventAI/CreatureEventAIMgr.cpp
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AI/ScriptedAI/ScriptedSmartAI.cpp
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AI/ScriptedAI/ScriptedSmartAI.h
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AI/CreatureAIFactory.h
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AI/CreatureAIImpl.h
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AI/CreatureAIRegistry.cpp
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AI/CreatureAIRegistry.h
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AI/CreatureAISelector.cpp
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AI/CreatureAISelector.h
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AI/CreatureAI.cpp
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AI/CreatureAI.h
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AuctionHouse/AuctionHouseMgr.cpp
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AuctionHouse/AuctionHouseMgr.h
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AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
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AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
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BattleGrounds/ArenaTeam.cpp
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BattleGrounds/ArenaTeam.h
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BattleGrounds/Zones/BattleGroundAA.cpp
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BattleGrounds/Zones/BattleGroundAA.h
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BattleGrounds/Zones/BattleGroundAB.cpp
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BattleGrounds/Zones/BattleGroundAB.h
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BattleGrounds/Zones/BattleGroundRB.cpp
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BattleGrounds/Zones/BattleGroundRB.h
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BattleGrounds/Zones/BattleGroundAV.cpp
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BattleGrounds/Zones/BattleGroundAV.h
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BattleGrounds/Zones/BattleGroundBE.cpp
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BattleGrounds/Zones/BattleGroundBE.h
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BattleGrounds/Zones/BattleGroundDS.cpp
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BattleGrounds/Zones/BattleGroundDS.h
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BattleGrounds/Zones/BattleGroundEY.cpp
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BattleGrounds/Zones/BattleGroundEY.h
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BattleGrounds/Zones/BattleGroundIC.cpp
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BattleGrounds/Zones/BattleGroundIC.h
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BattleGrounds/Zones/BattleGroundNA.cpp
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BattleGrounds/Zones/BattleGroundNA.h
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BattleGrounds/Zones/BattleGroundRL.cpp
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BattleGrounds/Zones/BattleGroundRL.h
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BattleGrounds/Zones/BattleGroundRV.cpp
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BattleGrounds/Zones/BattleGroundRV.h
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BattleGrounds/Zones/BattleGroundSA.cpp
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BattleGrounds/Zones/BattleGroundSA.h
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BattleGrounds/Zones/BattleGroundWS.cpp
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BattleGrounds/Zones/BattleGroundWS.h
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BattleGrounds/BattleGround.cpp
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BattleGrounds/BattleGround.h
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BattleGrounds/BattleGroundMgr.cpp
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BattleGrounds/BattleGroundMgr.h
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Calendar/Calendar.cpp
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Calendar/Calendar.h
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Chat/Channels/Channel.cpp
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Chat/Channels/Channel.h
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Chat/Channels/ChannelMgr.h
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Chat/Channels/ChannelMgr.cpp
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Chat/Commands/Debugcmds.cpp
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Chat/Commands/Level0.cpp
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@@ -97,176 +60,78 @@ set(game_STAT_SRCS
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Chat/Commands/Level2.cpp
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Chat/Commands/Level3.cpp
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Chat/Chat.cpp
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Chat/Chat.h
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Combat/HostileRefManager.cpp
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Combat/HostileRefManager.h
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Combat/ThreatManager.cpp
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Combat/ThreatManager.h
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Combat/UnitEvents.h
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Conditions/ConditionMgr.cpp
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Conditions/ConditionMgr.h
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DataStores/DBCEnums.h
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DataStores/DBCStores.cpp
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DataStores/DBCStores.h
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DataStores/DBCStructure.h
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DataStores/DBCfmt.h
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DungeonFinding/LFG.h
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DungeonFinding/LFGMgr.cpp
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DungeonFinding/LFGMgr.h
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Entities/Corpse/Corpse.cpp
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Entities/Corpse/Corpse.h
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Entities/Creature/Creature.cpp
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Entities/Creature/Creature.h
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Entities/Creature/CreatureGroups.cpp
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Entities/Creature/CreatureGroups.h
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Entities/Creature/GossipDef.cpp
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Entities/Creature/GossipDef.h
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Entities/Creature/TemporarySummon.cpp
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Entities/Creature/TemporarySummon.h
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Entities/DynamicObject/DynamicObject.cpp
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Entities/DynamicObject/DynamicObject.h
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Entities/GameObject/GameObject.cpp
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Entities/GameObject/GameObject.h
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Entities/Item/Container/Bag.cpp
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Entities/Item/Container/Bag.h
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Entities/Item/Item.cpp
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Entities/Item/Item.h
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Entities/Item/ItemEnchantmentMgr.cpp
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Entities/Item/ItemEnchantmentMgr.h
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Entities/Item/ItemPrototype.h
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Entities/Object/Updates/UpdateData.cpp
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Entities/Object/Updates/UpdateData.h
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Entities/Object/Updates/UpdateFields.h
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Entities/Object/Updates/UpdateMask.h
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Entities/Object/ObjectDefines.h
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Entities/Object/Object.cpp
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Entities/Object/Object.h
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Entities/Object/ObjectPosSelector.cpp
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Entities/Object/ObjectPosSelector.h
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Entities/Pet/Pet.cpp
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Entities/Pet/Pet.h
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Entities/Player/Player.cpp
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Entities/Player/Player.h
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Entities/Player/SocialMgr.cpp
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Entities/Player/SocialMgr.h
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Entities/Unit/StatSystem.cpp
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Entities/Unit/Unit.cpp
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Entities/Unit/Unit.h
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Entities/Totem/Totem.cpp
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Entities/Totem/Totem.h
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Entities/Transport/Transport.cpp
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Entities/Transport/Transport.h
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Entities/Vehicle/Vehicle.cpp
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Entities/Vehicle/Vehicle.h
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Events/GameEventMgr.cpp
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Events/GameEventMgr.h
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Globals/GlobalEvents.cpp
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Globals/GlobalEvents.h
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Globals/ObjectAccessor.cpp
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Globals/ObjectAccessor.h
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Globals/ObjectMgr.cpp
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Globals/ObjectMgr.h
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Grids/Cells/Cell.h
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Grids/Cells/CellImpl.h
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Grids/Notifiers/GridNotifiers.cpp
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Grids/Notifiers/GridNotifiers.h
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Grids/Notifiers/GridNotifiersImpl.h
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Grids/GridDefines.h
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Grids/GridStates.cpp
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Grids/GridStates.h
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Grids/ObjectGridLoader.cpp
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Grids/ObjectGridLoader.h
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Groups/Group.cpp
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Groups/Group.h
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Groups/GroupReference.cpp
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Groups/GroupReference.h
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Groups/GroupRefManager.h
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Guilds/Guild.cpp
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Guilds/Guild.h
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Instances/InstanceData.cpp
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Instances/InstanceData.h
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Instances/InstanceSaveMgr.cpp
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Instances/InstanceSaveMgr.h
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Loot/LootMgr.cpp
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Loot/LootMgr.h
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Mails/Mail.cpp
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Mails/Mail.h
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Maps/Map.cpp
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Maps/Map.h
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Maps/MapInstanced.cpp
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Maps/MapInstanced.h
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Maps/MapManager.cpp
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Maps/MapManager.h
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Maps/MapUpdater.cpp
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Maps/MapUpdater.h
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Maps/MapReference.h
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Maps/MapRefManager.h
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Maps/ZoneScript.h
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Miscellaneous/Formulas.h
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Miscellaneous/Language.h
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Miscellaneous/SharedDefines.h
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Movement/MovementGenerators/ConfusedMovementGenerator.cpp
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Movement/MovementGenerators/ConfusedMovementGenerator.h
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Movement/MovementGenerators/FleeingMovementGenerator.cpp
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Movement/MovementGenerators/FleeingMovementGenerator.h
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Movement/MovementGenerators/HomeMovementGenerator.cpp
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Movement/MovementGenerators/HomeMovementGenerator.h
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Movement/MovementGenerators/IdleMovementGenerator.cpp
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Movement/MovementGenerators/IdleMovementGenerator.h
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Movement/MovementGenerators/PointMovementGenerator.cpp
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Movement/MovementGenerators/PointMovementGenerator.h
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Movement/MovementGenerators/RandomMovementGenerator.cpp
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Movement/MovementGenerators/RandomMovementGenerator.h
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Movement/MovementGenerators/TargetedMovementGenerator.cpp
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Movement/MovementGenerators/TargetedMovementGenerator.h
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Movement/MovementGenerators/WaypointMovementGenerator.cpp
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Movement/MovementGenerators/WaypointMovementGenerator.h
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Movement/Waypoints/Path.h
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Movement/Waypoints/WaypointManager.cpp
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Movement/Waypoints/WaypointManager.h
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Movement/DestinationHolder.cpp
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Movement/DestinationHolder.h
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Movement/DestinationHolderImp.h
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Movement/FollowerReference.cpp
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Movement/FollowerReference.h
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Movement/FollowerRefManager.h
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Movement/MotionMaster.cpp
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Movement/MotionMaster.h
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Movement/MovementGenerator.cpp
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Movement/MovementGenerator.h
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Movement/MovementGeneratorImpl.h
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Movement/Traveller.h
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OutdoorPvP/Zones/OutdoorPvPEP.cpp
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OutdoorPvP/Zones/OutdoorPvPEP.h
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OutdoorPvP/Zones/OutdoorPvPHP.cpp
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OutdoorPvP/Zones/OutdoorPvPHP.h
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OutdoorPvP/Zones/OutdoorPvPNA.cpp
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OutdoorPvP/Zones/OutdoorPvPNA.h
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OutdoorPvP/Zones/OutdoorPvPSI.cpp
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OutdoorPvP/Zones/OutdoorPvPSI.h
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OutdoorPvP/Zones/OutdoorPvPTF.cpp
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OutdoorPvP/Zones/OutdoorPvPTF.h
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OutdoorPvP/Zones/OutdoorPvPZM.cpp
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OutdoorPvP/Zones/OutdoorPvPZM.h
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OutdoorPvP/OutdoorPvP.cpp
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OutdoorPvP/OutdoorPvP.h
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OutdoorPvP/OutdoorPvPImpl.h
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OutdoorPvP/OutdoorPvPMgr.cpp
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OutdoorPvP/OutdoorPvPMgr.h
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Pools/PoolHandler.cpp
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Pools/PoolHandler.h
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Quests/QuestDef.cpp
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Quests/QuestDef.h
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Reputation/ReputationMgr.cpp
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Reputation/ReputationMgr.h
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Scripting/ScriptLoader.cpp
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Scripting/ScriptLoader.h
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Scripting/ScriptMgr.cpp
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Scripting/ScriptMgr.h
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Scripting/ScriptSystem.cpp
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Scripting/ScriptSystem.h
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Server/Protocol/Handlers/AddonHandler.cpp
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Server/Protocol/Handlers/AddonHandler.h
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Server/Protocol/Handlers/ArenaTeamHandler.cpp
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Server/Protocol/Handlers/AuctionHouseHandler.cpp
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Server/Protocol/Handlers/BattleGroundHandler.cpp
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@@ -284,7 +149,6 @@ set(game_STAT_SRCS
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Server/Protocol/Handlers/MiscHandler.cpp
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Server/Protocol/Handlers/MovementHandler.cpp
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Server/Protocol/Handlers/NPCHandler.cpp
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Server/Protocol/Handlers/NPCHandler.h
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Server/Protocol/Handlers/PetHandler.cpp
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Server/Protocol/Handlers/PetitionsHandler.cpp
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Server/Protocol/Handlers/QueryHandler.cpp
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@@ -296,37 +160,21 @@ set(game_STAT_SRCS
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Server/Protocol/Handlers/TradeHandler.cpp
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Server/Protocol/Handlers/VoiceChatHandler.cpp
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Server/Protocol/Opcodes.cpp
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Server/Protocol/Opcodes.h
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Server/Protocol/WorldLog.cpp
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Server/Protocol/WorldLog.h
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Server/WorldSession.cpp
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Server/WorldSession.h
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Server/WorldSocket.cpp
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Server/WorldSocket.h
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Server/WorldSocketMgr.cpp
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Server/WorldSocketMgr.h
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Skills/SkillDiscovery.cpp
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Skills/SkillDiscovery.h
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Skills/SkillExtraItems.cpp
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Skills/SkillExtraItems.h
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Spells/Auras/SpellAuraDefines.h
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Spells/Auras/SpellAuras.cpp
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Spells/Auras/SpellAuras.h
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Spells/Auras/SpellAuraEffects.cpp
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Spells/Auras/SpellAuraEffects.h
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Spells/Auras/SpellEffects.cpp
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Spells/Spell.cpp
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Spells/Spell.h
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Spells/SpellMgr.cpp
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Spells/SpellMgr.h
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Tools/PlayerDump.cpp
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Tools/PlayerDump.h
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Tools/Tools.cpp
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Tools/Tools.h
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Weather/Weather.cpp
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Weather/Weather.h
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World/World.cpp
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World/World.h
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)
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include_directories(
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@@ -423,17 +271,10 @@ include_directories(
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if(NOT DO_SCRIPTS)
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set(game_STAT_SRCS ${game_STAT_SRCS}
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AI/ScriptedAI/ScriptedEscortAI.cpp
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AI/ScriptedAI/ScriptedEscortAI.h
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AI/ScriptedAI/ScriptedCreature.cpp
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AI/ScriptedAI/ScriptedCreature.h
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AI/ScriptedAI/ScriptedFollowerAI.cpp
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AI/ScriptedAI/ScriptedFollowerAI.h
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AI/ScriptedAI/ScriptedGossip.h
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AI/ScriptedAI/ScriptedGuardAI.cpp
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AI/ScriptedAI/ScriptedGuardAI.h
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AI/ScriptedAI/ScriptedInstance.h
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AI/ScriptedAI/ScriptedSimpleAI.cpp
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AI/ScriptedAI/ScriptedSimpleAI.h
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)
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message("-- Added basic scriptAI-engines to GAME library")
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endif()
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@@ -1379,28 +1379,15 @@ bool Position::HasInArc(float arc, const Position *obj) const
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return true;
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// move arc to range 0.. 2*pi
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while (arc >= 2.0f * M_PI)
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arc -= 2.0f * M_PI;
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while (arc < 0)
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arc += 2.0f * M_PI;
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arc = MapManager::NormalizeOrientation(arc);
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float angle = GetAngle(obj);
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angle -= m_orientation;
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//if (angle > 100 || angle < -100)
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//{
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// sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle,
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// GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),
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// obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
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// assert(false);
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// return false;
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//}
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// move angle to range -pi ... +pi
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while (angle > M_PI)
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angle -= 2.0f * M_PI;
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while (angle < -M_PI)
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angle += 2.0f * M_PI;
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angle = MapManager::NormalizeOrientation(angle);
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if(angle > M_PI)
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angle -= 2.0f*M_PI;
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float lborder = -1 * (arc/2.0f); // in range -pi..0
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float rborder = (arc/2.0f); // in range 0..pi
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@@ -108,6 +108,21 @@ class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLock
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return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
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}
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// modulos a radian orientation to the range of 0..2PI
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static float NormalizeOrientation(float o)
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||||
{
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||||
// fmod only supports positive numbers. Thus we have
|
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// to emulate negative numbers
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if(o < 0)
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{
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float mod = o *-1;
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mod = fmod(mod, 2.0f*M_PI);
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mod = -mod+2.0f*M_PI;
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return mod;
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}
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return fmod(o, 2.0f*M_PI);
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}
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||||
void DoDelayedMovesAndRemoves();
|
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|
||||
void LoadTransports();
|
||||
|
||||
Reference in New Issue
Block a user