Core/Auras: Add some debug info to trac the reason of Aura::UpdateTargetMap crash.
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@@ -514,7 +514,20 @@ void Aura::UpdateTargetMap(Unit * caster, bool apply)
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for (std::map<Unit *, uint8>::iterator itr = targets.begin(); itr!= targets.end();)
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for (std::map<Unit *, uint8>::iterator itr = targets.begin(); itr!= targets.end();)
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{
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{
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// aura mustn't be already applied on target
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// aura mustn't be already applied on target
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ASSERT (!IsAppliedOnTarget(itr->first->GetGUID()) && "Aura::UpdateTargetMap: aura musn't be applied on target");
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if (IsAppliedOnTarget(itr->first->GetGUID()))
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{
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AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID());
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// check if we have valid pointer
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ASSERT(aurApp->GetTarget());
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// check if we really have same guid
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ASSERT(aurApp->GetTarget()->GetGUID() == itr->first->GetGUID());
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// check if we really have base aura
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ASSERT(aurApp->GetBase() == this);
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// check if core created 2 units with same guid
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ASSERT(aurApp->GetTarget() == itr->first);
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// ok, we have same unit twice in map, how?
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ASSERT(false);
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}
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bool addUnit = true;
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bool addUnit = true;
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// check target immunities
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// check target immunities
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