*Update rules of aura stack.
--HG-- branch : trunk
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@@ -266,7 +266,7 @@ enum SpellCategory
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#define SPELL_ATTR_EX_UNK11 0x00000800 // 11 aura
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#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
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#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
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#define SPELL_ATTR_EX_UNK14 0x00004000 // 14
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#define SPELL_ATTR_EX_STACK_FOR_DIFF_CASTERS 0x00004000 // 14
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#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
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#define SPELL_ATTR_EX_UNK16 0x00010000 // 16 on immuniy
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#define SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET 0x00020000 // 17
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@@ -325,7 +325,7 @@ enum SpellCategory
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#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
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#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
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#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
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#define SPELL_ATTR_EX3_STACKS_FOR_DIFFERENT_CASTERS 0x00000080 // 7 separate stack for every caster
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#define SPELL_ATTR_EX3_STACK_FOR_DIFF_CASTERS 0x00000080 // 7 separate stack for every caster
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#define SPELL_ATTR_EX3_PLAYERS_ONLY 0x00000100 // 8 Player only?
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#define SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2 0x00000200 // 9 triggered from effect?
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#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
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