Better way to check for RandomProperty == -1, assign 0 to it for now.
--HG-- branch : trunk
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@@ -2256,10 +2256,17 @@ void ObjectMgr::LoadItemPrototypes()
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const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
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}
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if (proto->RandomProperty > 0 && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
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if (proto->RandomProperty)
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{
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sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
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const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
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// To be implemented later
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if (proto->RandomProperty == -1)
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const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
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else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
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{
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sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
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const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
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}
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}
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if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
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