Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target
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@@ -427,7 +427,7 @@ class Spell
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void TakePower();
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void TakeAmmo();
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void TakeRunePower();
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void TakeRunePower(bool didHit);
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void TakeReagents();
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void TakeCastItem();
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