Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target

This commit is contained in:
Shauren
2011-04-07 23:13:35 +02:00
parent 35645abfc6
commit 0ae5aca55e
4 changed files with 44 additions and 33 deletions
+1 -1
View File
@@ -427,7 +427,7 @@ class Spell
void TakePower();
void TakeAmmo();
void TakeRunePower();
void TakeRunePower(bool didHit);
void TakeReagents();
void TakeCastItem();