Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target

This commit is contained in:
Shauren
2011-04-07 23:13:35 +02:00
parent 35645abfc6
commit 0ae5aca55e
4 changed files with 44 additions and 33 deletions
+6 -1
View File
@@ -289,7 +289,12 @@ struct Areas
};
#define MAX_RUNES 6
#define RUNE_COOLDOWN 10000
enum RuneCooldowns
{
RUNE_BASE_COOLDOWN = 10000,
RUNE_MISS_COOLDOWN = 1500, // cooldown applied on runes when the spell misses
};
enum RuneType
{