Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target
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@@ -289,7 +289,12 @@ struct Areas
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};
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#define MAX_RUNES 6
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#define RUNE_COOLDOWN 10000
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enum RuneCooldowns
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{
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RUNE_BASE_COOLDOWN = 10000,
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RUNE_MISS_COOLDOWN = 1500, // cooldown applied on runes when the spell misses
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};
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enum RuneType
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{
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