Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target

This commit is contained in:
Shauren
2011-04-07 23:13:35 +02:00
parent 35645abfc6
commit 0ae5aca55e
4 changed files with 44 additions and 33 deletions
+1 -1
View File
@@ -22911,7 +22911,7 @@ void Player::RemoveGlobalCooldown(SpellEntry const *spellInfo)
uint32 Player::GetRuneBaseCooldown(uint8 index)
{
uint8 rune = GetBaseRune(index);
uint32 cooldown = RUNE_COOLDOWN;
uint32 cooldown = RUNE_BASE_COOLDOWN;
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)