Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
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@@ -362,7 +362,7 @@ bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player *plr, uint64 guid,
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m_FlagCarrierGUID = plr->GetGUID();
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}
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UpdateTowerState();
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plr->PlayerTalkClass->CloseGossip();
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plr->PlayerTalkClass->SendCloseGossip();
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return true;
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}
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return false;
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